LOST MEMORIES
Introduction
002-003 Prologue
004-005 SH Area Map
006-007 History Of SH
008-009 Alessa's History
010-011 Relation Map

SILENT HILL
013 Logue 1
014-015 Story Preview
024-025 Characters
026-027 Creatures
028-029 Endings
030 Staff Credits

SILENT HILL 2
031 Logue 2
032-033 Story Preview
046-047 Characters
048-049 Creatures
050-051 Endings
052 Staff Credits

SILENT HILL 3
053 Logue 3
054-055 Story Preview
066-067 Characters
068-069 Creatures
070-071 Ending & Songs
072 Staff Credits

073-080 Making Of SH3

FUGUE
081 Suggestion Of Cards
082-083 0 The Fool

084-085 I The Magician
086-087 II The High Priestess
088-089 III The Empress
090 IV The Emperor
091 V The Hierophant
092 VI The Lovers
093 VII The Chariot

094 VIII Strength
095 IX The Hermit
096-097 X The Wheel Of Fortune
098 XI Justice
099 XII The Hanged Man
100 XIII Death
101 XIV Temperance
102-103 XV The Devil
104-105 XVI The Tower
106-107 XVII The Star
108 XVIII The Moon
109 XIX The Sun
110 XX Judgement
111 XXI The World
112 XXII The Eye Of Night
082-112 Trick Or Treat Special

INSPIRATIONAL WORKS
130-131 Books & Comics
132-133 Roots Of Street Names
134-135 Films
136 Arts & Music

 

XIV : Temperance

Keys and Doors

Items that open doors and the design of the places where they are hidden

   Doors that stand in the player's path, and keys for opening them. When it comes to keys in particular, there is a curious trend in the places where they are kept, and one can feel that a deep meaning is concealed even in the strange ways that they are hidden. Couldn't it be that keys are not items merely for opening doors and that there is a major significance to the places where they are found? Let's explore the intentions of the creators.

C r e a t o r ' s    C o m m e n t a r y

Concerning the places where keys are put, they are often chosen not so much because of the scenario as for production reasons. The "cooked key" for example-- the weirdness of how the dog swallowed the key and was cooked like that. The key that comes out of the soft drink can from the vending machine plays off of a fear of machines that perform functions outside of their predetermined roles. The key that is stuck to the wall in the hospital depicts the incoherent thought processes of someone who is not of sound mind. If anything, I'd say there are more cases in which meaning is entrusted to doors, don't you think?
(Hiroyuki Owaku)

The irrationality of such an improbable thing happening bewilders the player.

 

 from [SILENT HILL]  Keys for eclipse

The word "eclipse" comes from astronomy. For example, a solar eclipse occurs as a result of an overlap of the positions of the sun and moon. This can also be interpreted as signifying the overlap of Alessa and Cheryl.


Upon opening the door, in an instant the town is enveloped by darkness and light around Harry is literally blocked off.

  The significance given to doors themselves

   In the Silent Hill series, like religious key items, keys with motifs pertaining to literary works and the like, the presence of the doors that obstruct the path of the player is also full of profound underlying suggestions.
   Looking back at some representative doors that have appeared up to this point in the series, let's reaffirm the important significance that each of them holds.
 
   
 from [SILENT HILL 2]  Doors on the floor

The strangeness of vertical corridors and opening doors on the floor is evidence that the world James sees is not reality. Of course even for the player, these things cause strong feelings of uneasiness and tension.
   from [SILENT HILL 3]  The moon door

The message on the door that reads "piling up the 300th day and night" followed by "cries of pain are heard" is a metaphor for the sequence of events from conception to childbirth. It suggests the harsh fate that awaits Heather, who has become pregnant with God.

James, who accepts the strangeness of the vertical corridors, is not of a normal state of mind.
 

Since it's the "moon door," a moonstone was chosen as the item that opens it..

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