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What
was it like working with Jeff Dana on the Silent
Hill film score? Did you enjoy this collaboration?
What went into the decision to include Dana as
opposed to scoring the entire film yourself?
Well, all of the music
in the Silent Hill film is actually from the Silent
Hill games. Since it is a movie, I had to have all
the music in multi-track format. To do that, I
needed some help getting the sound I wanted for the
film. For instance, if I wanted to use a track from
the original Silent Hill game, I needed to convert
it and upgrade it to sound appropriate for a film.
So it was more of a
technical collaboration as opposed to a musical
collaboration?
That's correct.
Are you impressed by any
Western composers working in video games? Are there
specific scores or composers that have caught your
attention?
I actually enjoyed the
score for Halo.
Are there any game
composers in Japan that you admire, or any other
artists not specifically involved with games?
Nobuo Uematsu is
actually a good friend of mine. I can see his
personality in his music, and I really enjoy that.
Next we have some fan
questions. We asked fans to submit questions for
you, and we have a few of them here. Take us through
your creative process. What are some methods you use
when composing? Do you compose in a specific
environment, or listen to other music for
inspiration, etc.? [Question from Dark Nation]
I don't do any specific thing to compose music. I
actually avoid listening to other music before
writing because I don't want to be influenced by
their ideas. Similarly, I don't play games before
creating a game because I want to make something
entirely new.
Was it difficult
maintaining the atmosphere of the previous Silent
Hill scores when the series started featuring pieces
with lyrics? [Question from Randomwab]
We specifically sought
out singers who were familiar with the Silent Hill
series to ensure they knew what the franchise was
about. In that way, we were able to get a consistent
sound that I was happy with.
Do you have any plans for
another solo album in the vein of iFUTURELIST?
[Question by Josh_1]
iFUTURELIST was actually
more about the fun factor, and I really feel it
expresses my personality. On the other hand, there
is this fierce aspect that comes from my work on the
Silent Hill franchise. There are different aspects
of my personality in this release.
Can you describe your
experience with working on many different genres in
the Beatmania series, Silent Hill, and on
iFUTURELIST? How did you insert your own musical
voice into each project?
So many people who have
followed my music for Silent Hill have really
associated me with the franchise, and think of the
Silent Hill music as "my style." However, I would
say that I have a lot of musical ideas, and each
style is truly my style; they are all Akira Yamaoka.
You didn't expect your
music to catch on when you composed the first Silent
Hill. Since then, you've gone on to perform live in
front of an audience at the PLAY! concerts in
Chicago and Stockholm, and have discovered that
there are a lot of fans of your music. Has this
affected the way you've composed subsequent Silent
Hill scores?
Yes. I've had the
experience of playing music in front of an audience,
and I do have my fans in mind whenever I compose
music now. Instead of using the same style every
time, I stop and think to myself, "How about this
style for those particular fans?" I'm always
trying to impress them. |