Speed Walkthrough

Navigation

Introduction
00. Room 302 (Possessed)
01. Room 302
02. Subway World
03. Forest World
04. Water Prison World
05. Building World
06. Apartment World
07. Hospital World
08. Subway World 2nd Time
09. Forest World 2nd Time
10. Water Prison World 2nd Time
11. Building World 2nd Time
12. Outside Room 302

Introduction

This speed walkthrough is intended for those who have beaten the game at least once, but it is recommended only after beating the game at least a few times, so you are aware of your surroundings and where things are in general.

In order to get a quick time, you'll need good coordination throughout the entire game, and that's why it's vital to know where things are. You should where items are, and this walkthrough is basically a reminder -- to have quick coordination. Therefore you may want to consider playing through the game just so you know for sure where all the items are.

This is a speed walkthrough, so it's recommended that you spend as little time as you can fighting. Occasionally, it may be necessary, but it takes up valuable time and most of the time you can get away with running. Try to only kill enemies that block hallways or pose a threat to you if you decide to kill at all. Don't even bother wasting time fighting in open areas and with multiple enemies.

Since this is a speed walkthrough, supplies are not mentioned. Generally, you don't need any supplies because you have your melee weapons and you shouldn't be fighting much, if it all, anyway. However, pick up any supplies that you'll actually use, like health and anti-spirit items, when you find them in your path and not out of the way. Don't bother with Holy Candles, unless you plan to clear your apartment. Be sure to grab an Saint Medallions near you since they will help you very much in avoiding Ghosts, saving time. As for weapons, try to only pick up the weapons that will actually help you, and that are in your path, to save time and inventory soace. There may be some good weapons somewhat out of the way, but there are already enough good weapons in your path, so don't waste time getting far away weapons.

Note: Watching cutscenes does not count towards your total time, but it is still recommended that you skip all of them to stay on task. Watching cutscenes may interrupt the process of speed and you may lose focus, so it's recommended that you don't indulge yourself into them. As for pausing the game, the timer will stop when you press Start, so when you need to take a short break, you don't need to worry about time. However, when going for speed, your focus will be at its best if you do it all at once without taking breaks, or watching cutscenes.

Color legend
Chocolate Milk - items
Wine Bottle - weapons
Sword of Obedience - supplies

00. Room 302 (Possessed)

-Once you wake up after the story is displayed, exit the bedroom and go to the face on the far wall in the living room
-After the comment on the face, head back to the hall

01. Room 302

-After waking up in the normal apartment, after Henry checks the phone, exit the room and go to your front door
-Move into the living room and go to the window after taking note of the chest
-Exit the view from the window and go to the washroom after you hear the noise
-Grab the Steel Pipe to the left and enter the hole
-Move through the hole towards the light

02. Subway World

-Run down the hall to meet Cynthia, then head around the left corner
-Run towards the washrooms, then enter the ladies' room afterwards
-Find the hole around the corner and enter it

Room 302
-Exit the bedroom and straighten the cabinet in the living room, then grab the Pistol on the ground and examine the black section of wall
-Enter your bedroom and answer the phone, then enter the hole in your washroom

-Grab the Lynch Street Line Coin from the mannequin and exit the room
-Run left down the hall and use the Lynch Street Line Coin to go through the north turnstiles in the next area, then go down the stairs
-Go down the next stairway on Henry's right and run south along the train and enter the front car
-Examine the light to Henry's left and press the button
-Exit the car and enter the northernmost car through its now open doors
-Use the center column to get around to the south section of the current car and move through the door to the next one to the south
-Go through the door at the other end of this car and then go through the open doors to the west to the next car, then go through the north door
-Use the center colum to get around the block passage and enter the next car
-Exit the car through the open doors and run all the way south and go through the south door
-Go down the ladder and follow the pathway around the right corner and through the door around the next corner and down the stairs
-Run to the west, and get the 9-Iron club in the subway car here if you want
-Find the escalators in the west and move onto the up escalator
-Use your running skills to get past the Wallmen here as you move up, or use the Steel Pipe to bash them as you pass them
-Once at the top go up the stairs in front of you to the left
-Take the Temptation Placard on the office door to the right and enter the room

Room 302
-Exit the bedroom and get the Chocolate Milk from your fridge, as well as the Wine Bottle, then enter the larger washroom hole

03. Forest World

-Go through the gate to the north and then through the double doors to the west in the next pathway
-Follow the pathway down the ramps and go through the doors straight ahead
-Run down the ramp and the ramp to the right as well, then go through the nearby gate
-Go through the other gate to meet Jasper and go through the next gate
-Follow the path, moving around the anvil object through the grass, and go through the next gate
-In the Wish House compound, go through the southwest gate
-Go through the other gate in this area as well as the next gate in the next area
-Move forward in the graveyard and return to the Wish House compound after the cutscene
-Go the the front door of Wish House and give Jasper the Chocolate Milk
-Grab the Blood-Inscribed Spade after Jasper drops it and go through the southeast door in the area
-Go through the other gate here and then through the other gate in the next area
-Find the tree root that looks like a hand on the other side of the tree in front of you and use the Blood-Inscribed Spade
-After getting the Rusted Bloody Key continue through the next gate and enter the hole up the steps, after getting the 6-Iron on the ground if you want it

Room 302
-Put the Rusted Bloody Key in your storage chest and return to the forest

-Return to the Wish House compound and enter the hole on the north wall

Room 302
-Retrieve the Rusted Bloody Key from the chest and return once again to the forest

-Enter Wish House through the front door, using the Rusted Bloody Key
-Run ahead to the left and read the memo on the carpet
-After reading, grab the Source Placard on the right door and go through the door

Room 302
-Exit the bedroom and enter the hole in the washroom

04. Water Prison World

-Run around the circle pathway and go through the south double doors
-Go through the west door and move down the ladder
-Go down the next ladder on the right side of the doors and then go through the nearby door at the end of the path
-Run down the stairs along the railing and get the Water Prison Exit Key by the sign just to the west
-Go back up the stairs and up the ladder through the door
-Go up the next ladder to the left and go through the door to the right
-Go through the east door in here, using the Water Prison Exit Key
-Now outside, move up the ladder by the door as well as the next one on the roof
-Continue to move up the ladders until you reach the top level, then go through the large doors
-Run around to the other side of the area and turn the valve up the small set of stairs
-Exit the area and move down the ladder, then go through the 3F double doors
-Enter the lower west cell and jump down the hole, as well as the other two holes
-After landing in the Shower Room, exit the room through the double doors after you unlock them
-Climb up the ladder ahead to the 1F Surveillance Room, and then move up again to 2F

-You must align the cells with the bloody beds on each floor, positioning the 2F and 3F beds over the fixed 1F bed, at the northeast cell position on your map
-Turn the handle in the room four times either to the right or left
-Move up to 3F and turn the handle twice to the right -- don't be fooled by the cutscene, you still need to turn the handle to the right again


-Return to the B1 inner corridor and exit through the south double doors after the cutscene
-Move up the left ladder and go through the right door
-Exit through the right door to outside and move up to 3F via the ladders, then enter the cellblock
-Now with the bloody bed cells on each floor aligned, enter the northeast cell and jump down the three holes to the Kitchen on B1
-Turn around and grab the Watchfulness Placard on the door, then use the code 0302 on the keypad to go through the door

Room 302
-Exit the room and enter the hole in the washroom

05. Building World

-Run down the hallway and around the corner to the next area
-Go down the stairs around the corner and down the next stairs to the south
-After the cutscene go through the door behind the Gum Head
-Move into the room and get the Ghost's Key from the Ghost on the floor, as well as the Sword of Obedience if you want it
-Use the Ghost's Key to go through the door and run down the stairs, then follow the platform around to the other side and down the stairs there, and go through the southwest door
-Go through the other door in the hallway and through the other door in the room to enter the sports store
-If you're interested, there's an Aluminium Bat to the right of the cabinet ahead and a 5-Iron on the floor to the right
-Go through the other unlocked door in the room (on the north wall) and go down the stairs and through the door at the bottom
-Move into the room and move down the middle isle -- grab Albert's Sports Key at the end of the shelf on Henry's left
-Go back through the same door to the stairs and go back up to the sports store through the door up the stairs
-Use Albert's Sports Key to go through the door on the west wall and run down the stairs all the way to the bottom
-Follow the path around the corner ahead to the next area along the wall and enter the second elevator, to automatically go down to B12
-If you're interested, a Spade and Sword of Obedience are at the end of the path through the north elevator doors back up on the top floor
-On B12, go down the ladder in the elevator and find the path in the Shower Room with the Whitestools blocking the way
-Kill them and go up the ladder past them
-Follow the pathway around the corners all the way to the end, and go through the door there near the boxes
-Go down the stairs and through the southeast door in the room
-Go down the stairs all the way to the bottom and go through the door at the end of the path
-Inside the bar, grab the Rusty Axe ahead, which is very likely the best weapon in the game, and run over to the far right door and examine the keypad
-Enter the code 3750 and go through the door
-Follow the pathway along the ledge up the very wide stairway and grab the Chaos Placard on the door at the top, then go through the door

Room 302
-Enter the hole in the washroom

06. Apartment World

-Enter Room 301 right beside you and get the Superintendent's Key from the orange picture on the left wall in the first room on your right in the room's hallway
-Also get the Red Paper in the living room and enter the stairway at the end of the hall back outside
-Go down the stairs past the man in the coat, not picking up his doll, and enter the west 1F corridor
-Enter Room 105, using the Superintendent's Key, and get the Apartment Keys, Red Paper and Torn Red Paper on the west wall -- use the Apartment Keys to unlock locked apartments from now on
-Reenter the stairwell and cross over to the east corridor, then grab the Torn Red Paper on the kitchen counter in Room 102
-Reenter the stairwell and enter the east 2F corridor
-Enter Room 203 and get the Torn Red Paper from the northwest bedroom, and also the Bug Spray on the living room floor if you want
-Head back to the stairwell, and if you're interested there's Richard's Revolver and a Putter in Room 207 of the west wing
-Go back up to 3F and put all the pieces of Red Paper and Torn Red Paper under the door of Room 302, your apartment
-Enter Room 303 and use the hole on the west wall to return to your apartment

Room 302
-Pick up the pieces of Red Paper and more importantly the pieces of Torn Red Paper under your front door
-After reading the torn memo about the location of Room 303's key, enter the bedroom and get the Doll Key by the far wall on the floor, by the bed, then enter the hole in your washroom again

-Enter the hallway and use the Doll Key to enter Eileen's apartment, Room 303

07. Hospital World

-Once in the lobby, you can find the Paper-Cutting Knife in the northeast room, if you want it
-Run to the south in the lobby, picking up Eileen's Bag if interested, and enter the stairwell on the east wall
-Run up the stairs and go through the door to the 2F hall
-Take note that every room in this hallway is randomly located each time through the game, and try to find the room with the Hospital Room Key inside
-Once you find the room and get the key, use the Hospital Room Key to unlock the cage that immediately falls, then use the Hospital Room Key back in the hallway to enter Eileen's Room, after finding it
-In the other rooms you can find some supplies as well as a 4-Iron, although the latter isn't exactly worth the time finding
-Run south down the hall with Eileen and call the elevator at the end of the hallway, but do not get in it
-Use the stairs through the nearby door to get back down down to 1F and enter the washroom on the east wall, which is the second door on your right after the stairwell
-Enter the hole on the far wall

Room 302
-At this point in the game your apartment will no longer heal you so you must rely on health items from now on
-At your front door get the Small Key by the Red Diary and enter the hole in the laundry room

-Reenter the lobby and use the Small Key to go through the door in the elevator shaft in the south (if the elevator is in the way you need to call the elevator on 2F, to bring it up there and out of the way)
-Run down the stairs and go through the door at the bottom
-Follow the circle staircase all the wall to the bottom and go through the door down there, with Eileen just behind you

08. Subway World 2nd Time

-Find and go through the door at the other end of this area and follow the path to the right and to the next area
-Enter the ladies' room and use the hole to get back to your apartment

Room 302
-Get the Lynch Street Line Coin from your chest and check your front door for the Toy Key, then return to the subway

-Run to the turnstiles, the next area ahead, and continue after the cutscene to the next area and get the Silver Bullets up the east stairway
-Back at the turnstiles, use the Lynch Street Line Coin to go through the north turnstiles and run down the stairs
-You can pick up the Riding Crop for Eileen down the west pathway here, but to continue on go down the northeast stairs
-Enter the northernmost subway car down here through its open doors, and use the center column to get around to the south side of the car
-Use the Toy Key on the strange box on the left bench to get the Filthy Coin, then exit the subway car from where you entered
-The coin needs to be cleaned off so head back up the stairways to the turnstiles, using the Lynch Street Line Coin to get through the exit turnstile, and use the hole in the washroom in the corridor to the north to get back to your apartment

Room 302
-Go in the kichen and use the Filthy Coin on the sink to wash it, and you'll get the 1$ Coin
-Enter the washroom hole to return to the subway

-Find your way back to the Lynch Street platform, using the Lynch Street Line Coin to get through the turnstiles
-Use the 1$ Coin on the vending machine in the north to get the Murder Scene Key
-Enter the Maintenance Room at the south end of the platform, and move down the ladder, leaving Eileen behind
-Head around the nearby corner and follow the path to the end and go through the door
-Run west until you reach the escalators and move on the up escalator
-Use the Rusty Axe or another good item to hit the Wallmen on the walls as you move up past them or time it right and run past them
-After the escalator run up the stairs to the north
-Take Cynthia's Commuter Ticket from the ground and enter the office by the stairs
-Get the Train Handle from the floor and use Cynthia's Commuter Ticket to get through the exit turnstile outside, and use it again to go through the Lynch Street turnstile
-Run down the stairways to the platform and retrieve Eileen from the southeast Maintenance Room or wherever you left her
-Go back up to the turnstiles with Eileen and use Cynthia's Commuter Ticket to exit through Lynch and enter King
-Run down the stairs and move on the down escalator to start your descent
-Again, use the Rusty Axe or another weapon to bash the Wallmen as you pass them or run past them with good timing
-At the bottom of the escalator on King Street Line, enter the subway train to the north through the open door at the east side of it
-Run down inside the train and use the Train Handle to move the train forward a bit
-Find the new opening through the close by doors and get the Sword of Obedience down the stairs against the wall
-Go through the door here as well as the next door in front of you after the cutscene
-Follow the circle staircase all the way to the bottom and through the door down there

09. Forest World 2nd Time

-Grab the Torch in the northwest corner of the area and light it there as well -- if you want the flame to last longer, use the Torch in your apartment laundry room while looking at the oil can on the floor
-Go through the double doors to the north and get the Doll's Head from the well just ahead
-Continue through the doors at the other end of the path and the next doors after that, to arrive in the Wish House compound
-You must attach all the doll pieces to the doll in the wheelchair in the ruins of Wish House, and I suggest you attach any pieces you have when you come through here
-On the jungle gym along the east wall is a Chain for Eileen
-Go through the northwest gate in the area and get the Doll's Right Leg from the well in the area
-Go through the other gate at the end of the path and move through the cave to the waterfront through the exit at the other end
-Run over to Henry's left and get the Crested Medallion on the grave after the cutscene
-Return to Wish House and go through the northeast doors in the compound
-Get the Doll's Left Arm from the well in this pathway to the north and continue through the next gate
-After the cutscene go through the other door in the area and move up the ramps and through the next doors
-Once again, run up the ramps and go through the next doors, and use the Holy Flame at the right of the pathway ahead to light your Torch again
-Continue down the path and through the double doors to the next area
-Get the Doll's Right Arm from the well here and return to the Wish House compound
-This time go through the southeast door and go through the next door down the pathway
-Follow the path and go through the other door in the area, get the Silver Bullets on the ground by the strange tree roots, and then continue through the next door
-Light your Torch in here again if necessary and get the Doll's Left Leg from the well in between the two stairways to Henry's right
-Return to the Wish House compound and attach the Doll's Head, Doll's Left Arm, Doll's Right Arm, Doll's Left Leg, and Doll's Right Leg to the doll sitting in the Wish House ruins
-Go down the stairs through the hole in the floor after the cutscene and insert the Crested Medallion into the depression on the door at the bottom
-Go through the door and run down the circle staircase all the way to the bottom and through the door down there
-Once inside the circular room move inside the odd elevator

10. Water Prison World 2nd Time

-Find the exit door in this circular area and go through it
-Quickly run past Walter and go through the large doors behind him
-Go down the ladder and enter the 3F cellblock through the double doors
-Enter the northeast cell and jump down the holes on each floor until you reach the Kitchen on B1, leaving Eileen behind
-Go through the double doors behind you and get the Prisoner's Shirt on grate floor
-Exit back to the Kitchen and pass through the next room to the hall, and if you're interested the Nightstick is on 3F up the ladder here
-Exit through the south double doors to the stairs pathway and climb up the ladder to the west of the doors
-Go through the door beside you after unlocking it and enter the hole on the south wall

Room 302
-Enter the washroom and use the Prisoner's Shirt on the blood in the bathtub
-After reading the words, go to your storage chest and take a Silver Bullet and the Pistol, as well as a Sword of Obedience

-You don't need to use the Sword of Obedience on 2F that was mentioned in the memo, but you can get that if you want
-Before continuing on, go retrieve Eileen from 3F or wherever you left her and then come back down here
-Go through the west door in here and load your Pistol with a Silver Bullet after the cutscene
-Make your way down the path, past the Whitestools, and shoot DeSalvo's Ghost with a Silver Bullet from your Pistol
-Run up to the motionless Ghost and stab a Sword of Obedience into him, and you'll get the Water Prison Generator Room Key
-Take the sword back if you wish and run to the bottom of the stairs and through the door
-Run down the stairs and use the Water Prison Generator Room Key to get through the door along the wall after the stairs
-Run ahead and beat the Twin Victims with the help of Eileen, and continue through the door at the other end of the hall
-Follow the staircase to the bottom and through the door with Eileen

11. Building World 2nd Time

-To deal with Richard's Ghost in this area you may want to use a Silver Bullet and Sword of Obedience, if you have the equipment, or you can always just run past him
-Dart to the elevator and move down to the bottom level
-Go down the ladder in the elevator, leaving Eileen behind, to the Shower Room and get the Billiard Ball in the hallway past the Whitestools
-Climb up the ladder by the ball and follow the pathway all the way to the end and pick up the Volleyball by the boxes near the door
-Go through the door, down the stairs, and through the other door in the room
-Head down the stairs to the ground and go through the door at the end of the path
-Put the Billiard Ball on the Billiard table and return to Eileen all the way back in the elevator
-Move up to the middle level in the elevator and exit through the elevator's south doors
-Follow the walkway west to the next area and go through the door at the very top of the stairs
-Get the Cake Candles on the countertop and put the Volleyball in the volleyball basket in the room
-There's also a 3-Wood on the floor if you're interested
-Pass through the storage room to the south and through the other door in the hallway outside
-Follow the pathways and stairs and go through the door at the top
-Use the Cake Candles on the cake on the table and grab the Stuffed Cat on the floor by the door you came through
-Go back through the same door and return to the sports shop on B5
-Go through the door on the north wall and through the door at the bottom of the stairway
-Place the Stuffed Cat in the cage to the north and then go through the other door in the room in the northwest
-Go down the stairs and through the door at the bottom
-Go through the now unlocked clock door in the room, up the ramp, and go through the door at the very bottom and end of the stairwell
-Go through the door at the south of this area and through the door at the bottom of the stairs
-Follow the pathway south all the way to the end door and go through it
-Go down the stairs in here and through the door under the walkway
-Follow the stairway to the bottom and go through the door at the end of the path
-Use the code 4890 on the keypad to get through the other door in this room and go through the door at the very bottom of the large stairway

-You must find the "One Truth" among these 12 giant Wall Men and destroy that Wall Man
-When looking for the real Wallman, hit each Wallman to see if all the other's flinch
-Once you find the Wallman that causes all twelve Wallmen to flich when attacked, continue to bash that Wallman until it dies, hitting it as many times as you can when it comes down, preferably with the Rusty Axe
-Once the "One Truth" is dead the other door in the area will unlock, so go through it

-Follow the staircase to the bottom and go through the Room 302 door

Room 302 of the Past
-Once inside, you must collect all the memos in the apartment -- get the two on the coffee table and the rest in the bedroom
-After collecting all the memos, return to the living room
-Grab the Pickaxe of Hope on the hallway end wall after the cutscene and enter the hole in the washroom

Room 302
-Exit your bedroom and use the Pickaxe of Hope on the wall at the end of the hallway, just to the left after leaving the bedroom
-Go through the hole in the wall and get the Keys of Liberation from Walter's corpse after the cutscene
-Go back through the hole and use the Keys of Liberation on the locks on your front door

12. Outside Room 302

-Enter Room 301 up the hallway and use the stairs to get down to Room 201 and exit to the east 2F hall
-Enter Room 202 and pass through the hole in the living room wall to Room 203, finding a Sword of Obedience in the bedroom
-From the east hall use the stairwell to cross over to the west hall and enter Room 206
-Go through the hole in the northeast bedroom to Room 207 and go down the stairs just outside
-Pass through the stairwell on this floor to the east corridor, leaving Eileen behind in the stairwell, and start finding the hanging chained-up corpses -- once you find one and it disappears, a chain on the super's door will disappear, so you must find all six
-The first hanging corpse is in the corner where the hallway turns left, and the next one is in the circle cage in the hallway inside Room 104
-The hanging corpse in both Room 103 and Room 102 is in the living room
-At the end of the hall in the north is another hanging corpse and the last is in one of the east rooms inside Room 101
-Reenter the stairwell for Eileen to accompany you again and enter Room 105 in the west corridor
-Get the Umbilical Cord on the shelf in the room and exit to the hall after the cutscene
-Run up the stairs to the north and pass through the hole in Room 207 and exit to the other side of the hallway from Room 206
-Enter Room 203 and pass through the hole and exit from Room 202
-Enter Room 201 and use the stairs to get up to Room 301 and exit up there
-Enter Room 302, your apartment, and start stocking up for the final boss

Room 302
-Using your storage chest, put away items you don't plan to use, and take a powerful weapon like the Rusty Axe or Pickaxe of Despair, as well as the Umbilical Cord and some health items, and make sure you have three empty spots in your inventory
-Go through the hole at the end of the hallway and examine the depression under where Walter's corpse used to be

-Jump down the hole as well as the next hole after the cutscene

-Run up to the creature's large head and use the Umbilical Cord to unlock the spears in the area
-Now that you have four empty spots in your inventory, grab each Spear of the Holy Mother on one of the sides of the creature and stab them all into it
-Do the same for the other side and Walter will become vincible once all eight spears have been used
-Use the Rusty Axe or Pickaxe of Despair to attack Walter, using the charge up attack
-While holding R2 and charging up move to the left of right to dodge Walter's bullets
-With the Rusty Axe you can perform the charge up attack from quite a distance away, but not with the Pickaxe
-For the Rusty Axe strategy, perform a charge up attack on Walter and instantly start charging up again, then you should be able to attack him again with a charge up right before he hits you -- sidestep left or right just in case he gets a shot away, though
-For the Pickaxe strategy, stay close to Walter while revolving around him and charging up, so you can strike him when the meter is full
-Once Walter falls on the ground the game is over

Congratulations on beating the game for speed. If you time is less than three hours, you faired all right. If under two hours, you did really well. See if you can get down to around an hour, because it is possible. Good luck.