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Interview with Akira
Yamaoka About the Music |
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Why include
these songs as your favorites?
Well, I have chosen those songs from
Silent Hill because these songs are the best fit for the scenes in the game. |
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What do these
songs share in common?
Well, there is no common ground among
those songs. I chose songs to show variation within the series.
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How has your
music style progressed through the game series?
There is no change in genre, however, in
terms of groove, I have experimented with new grooves such as world beat.
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How would you describe your style?
Well, I can say that my style is the style that is not influenced by any
genre.
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How do you keep yourself inspired when creating
the music?
By listening to all kinds of music available in the world, they inspire me.
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In what ways have you experimented with different
instruments and/or styles?
I haven't experimented with different instruments. I try to find something
new in each project. I try to create something that I haven't done before.
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Which soundtrack is your overall favorite?
I really like the song, Theme of Laura from Silent Hill 2. Regarding Theme of
Laura, I was trying to avoid arcade-like music within the game. And I was able
to accomplish that with this song. Therefore, it means a lot to me.
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How does the game reflect your music, or is the
game created for the most part and your music is a reflection of what is already
there?
That could be case by case. I think the music influences the game, and the
game influences the music. This is my concept.
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What kind of music do you usually listen to?
Well, I listen to everything except classical and jazz.
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Interview with Akira
Yamaoka About the Movie |
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How do you feel seeing the game you've worked on
as a film adaptation?
I am very happy about it. Especially because, although Silent Hill is a game,
we were trying to make it more like a movie. Therefore, I am very happy that
some content from the movie has been adapted to the game. |
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What kind of film did you imagine would be
possible for a game like Silent Hill?
As I mentioned, the game Silent Hill was very much influenced by movies,
especially films by David Lynch, Stephen King, or even Jacob's Ladder. So we
created the game with a strong influence from the movies. Therefore, if this
develops into a movie, it may not be that simple but hopefully it'll be similar
to the type of movies they make. |
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What was your inspiration when creating the game?
Well, you can say the same thing about the movie, but especially with the
game, Silent Hill is a horror movie, yet it shows the depth of human psyche and
emotions. This may be a bit deep, but Silent Hill 2 is heavily influenced by
Crime and Punishment by Dostoyevsky. So if you see Silent Hill 2, it's apparent
that you would notice the influence. |
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Silent Hill has many memorable characters. Who is
one of your favorites?
The nurse, Lisa, who was in Silent Hill 1, was impressive and is my favorite.
She played a bit part in Silent Hill 1, so she wasn't a major character. The way
Lisa was portrayed in the story, her emotions, or reasons that she appears in
the scenes are wonderful. They are not too far from the main story, but through
Lisa, human emotions such as sorrow are expressed wonderfully. She played a
small part, but was very impressive and is my favorite. |
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There are many iconic moments in Silent Hill.
What is one of your favorite scenes from the games?
It's in Silent Hill 1. It's in the beginning when Harry's child was lost and
trying to find the child. When the chase is coming to a close, he ends up in an
alley. The camera is chasing him from a high angle while panning. It's a chase
scene. That scene is very impressive. When filming, we were very excited because
this type of camera work has never been done for the games. It showed an intense
suspense. It's not a dramatic scene but it showed looming fear, so I think this
is a very memorable scene. |
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How do you feel about seeing the movie?
Well, to be honest with you, I took great pride in the making of Silent Hill
because I am its biggest fan. I was the biggest fan of Silent Hill while I was
making this. I was very fortunate to meet and be able to work with Mr. Chris
Gans. I was honored and very happy to be able to work with him. |
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