Endings

There are five endings in Silent Hill that can be achieved, and their requirements are quite simple. The first time through the game, four of these endings can be achieved, the fifth being a secret joke ending. In order to get the best ending, the player must generally be patient, curious, and explorative. The following are the five endings in Silent Hill and the requirements to get them.

How the Ending System Works

The system for the endings is based on two and only two factors. For each of these two factors, the player can do the requirement or the player can not do the requirement. Between these two factors, one requirement can be done and the other not, or any other combination. Looking at it this way, there are four possible endings, other than the extra UFO ending.

The first factor is the entire Kaufmann ordeal in the Silent Hill Resort Area. If the player saves Kaufmann at Annie's Bar and follows up to find the glass vial in the motorcycle gas tank at Norman's Motel, a cutscene will be triggered with a very pissed Kaufmann lecturing Harry and snatching the glass vial from Harry hands. Ultimately, this glass vial is what determines the Good or Bad ending. The whole point of the Kaufmann ordeal is to allow Kaufmann to use the glass vial at the end of the game, and if he does, you will get one of the Good endings. If not, you'll get a Bad ending. Saving Kaufmann is only part of the requirement, because Kaufmann can't get at the glass vial without your help. Although Kaufmann nearly pisses himself lecturing Harry about the glass vial, Harry has helped him once the ordeal is complete and allows for a Good ending.

The second factor is dealing with Cybil in the Lakeside Amusement Park boss fight. Simply said, whether Cybil lives or dies in this battle is what determines the ending. In order to save Cybil, the Plastic Bottle and Unknown Liquid must be procured at Alchemilla Hospital, and this Unknown Liquid must be used to save Cybil, however, it can only be used after Cybil drops her weapon. After using the liquid, a cutscene is triggered and Cybil is saved. If the player saves Cybil, a + ending will be achieved at the end of the game, and if Cybil is not saved, a + ending will not be achieved.

The way these two factors work together is what has been done and what hasn't been done.

If Kaufmann is saved and he gets the glass vial from Harry, you will receive one of the two Good endings (Good, Good+). If Cybil is saved with the Unknown Liquid, you will receive one of the two + endings (Good+, Bad+). If Kaufmann doesn't get the glass vial from Harry or isn't even saved, you will get one of the two Bad endings (Bad, Bad+). If Cybil isn't saved during the boss fight, you will get one of the normal, non-plus endings (Good, Bad).

The Endings

There are a total of five endings in Silent Hill, but only four can be achieved the first time through the game. The fifth ending, the UFO ending can only be achieved in a Next Fear game and is a joke ending. The following are all five endings and the requirements to get them.

Good Ending

To receive the Good ending, which is the most practical ending in the game, the player should have an instinct of exploration and discovery, and willing to take the time to inquire points of interest that aren't fully necessary in completion of the game.

The Good ending is really based on the actions of the player in the Silent Hill Resort Area alone. A series of actions must be completed to assure one of the two Good endings, and the essential requirement is to trigger the scene with Kaufmann in the motorcycle garage at Norman's hotel where he is severely pissed and takes the glass vial from Harry. In order to trigger that cutscene, the following must be done, all in the Silent Hill Resort Area:

-Save Kaufmann at Annie's Bar
-Get the Motorcycle Key in Room 3 at Norman's Motel with the Magnet
-Open the motorcycle's gas tank with the Motorcycle Key to see the glass vial inside

There are some codes needed mixed along in this process, and the walkthrough clearly expresses everything regarding the whole Kaufmann ordeal, including the codes and what's inside Indian Runner.

Triggering the scene with Kaufmann in the garage assures one of the two Good endings, but does not set in stone which ending you will get. It is for certain that either the Good or Good+ ending will be achieved, but there is still another factor in whether you will get the Good ending or not, and this is based off of two events -- one before and one after the resort area. Once the Kaufmann scene has been triggered, all that needs to be done to receive the Good ending is to not save Cybil when fighting her in the Amusement Park. When aiming for the Good ending, it is pointless to get the Plastic Bottle and Unknown Liquid in the hospital, and the idea is to not save Cybil.

   

Good+ Ending

The Good+ ending is a variation to the normal Good ending, and generally requires the player to be very active not only in terms of exploration and discovery, but also for the assurance of doing all that's possible. The player should play an active role in searching everywhere and in caring for the characters around them, one in particular.

Two factors contribute to the result of the Good+ ending, and they are completing the whole Kaufmann ordeal and saving Cybil. In terms of the Kaufmann ordeal, the motorcycle and glass vial scene must be triggered by following all the clues, and to save Cybil, the player must use the Unknown Liquid obtained in the hospital to save Cybil during the boss fight. Those are the requirements, but the following must be done in order to perform those requirements and to get the Good+ ending.

-Save Kaufmann at Annie's Bar
-Get the Motorcycle Key in Room 3 at Norman's Motel with the Magnet
-Open the motorcycle's gas tank with the Motorcycle Key to see the glass vial inside

-Obtain the Plastic Bottle in the Kitchen 1F and with that, pick up the Unknown Liquid on the ground from the smashed vial at the back of the Director's Office 1F, Alchemilla Hospital
-During the Cybil boss fight in the Lakeside Amusement Park, after Cybil has dropped her firearm, move in front of her and use the Unknown Liquid to save her

For the Kaufmann ordeal, there are some codes found in Annie's Bar and Indian Runner that are needed to complete the ordeal, and the walkthrough clearly explains everything regarding the entire ordeal. As for saving Cybil, the player must fight with Cybil during the boss fight until she drops her Handgun, and only then can the Unknown Liquid be used to save her.

   

Bad Ending

This ending is clearly the worst possible "achievement" in the game, and there are no requirements for it. However, in a sense, the only requirement is to not do any of the requirements for the other endings. In short, the player must do as little as possible in order to complete the game, not getting involved with non-key items and not bothering to search when a destination is already set.

In order to receive the Bad ending, the player must not trigger the pissed off Kaufmann scene at the motel and must not save Cybil. Whether the player obtains the Unknown Liquid or follows the Kaufmann ordeal a little bit but not entirely does not matter -- the only factor that matters is whether the two resulting scenes are triggered, which are Kaufmann giving Harry a lecture about the glass vial, and Harry talking to Cybil after saving her. Even though the ending has no true requirements, the following should be done to begin with:

-Do not save Kaufmann at Annie's Bar in the Silent Hill Resort Area
-Do not get the Plastic Bottle or Unknown Liquid in Alchemilla Hospital

In short, don't save Kaufmann and don't save Cybil.

   

Bad+ Ending

The Bad+ ending is a variation of the normal Bad ending, and the player should generally lack care for searching areas when a destination is set, but should explore where no true destination or point of interest is set. Not much is expected of the player except for the care and assurance of safety for the characters around them, namely one person.

To receive the somewhat happy Bad+ ending, the player is only required to save Cybil in the boss fight with her by using the Unknown Liquid obtained from the hospital, and the player must not complete the Kaufmann ordeal by triggering the glass vial scene in the motorcycle garage at Norman's Motel. Those are the requirements, but the following must be done in order to achieve the Bad+ ending:

-Obtain the Plastic Bottle in the Kitchen 1F and with that, pick up the Unknown Liquid on the ground from the smashed vial at the back of the Director's Office 1F, Alchemilla Hospital
-During the Cybil boss fight in the Lakeside Amusement Park, after Cybil has dropped her firearm, move in front of her and use the Unknown Liquid to save her

During the boss fight with Cybil, the player must fight Cybil until she drops her Handgun, and only then is it possible to save her. Move in front of Cybil and use the Unknown Liquid to save her and trigger the following cutscene.

   

UFO Ending

The UFO ending is a secret joke ending and can only be received in a Next Fear game. In order to receive the ending, the player must get the Channeling Stone in the convenience store at the northeast corner of the Bachman and Finney Street intersection in Old Silent Hill, and use it in the following five places during the game:

-On the rooftop RF of the Nightmare School
-In the courtyard of the Nightmare Hospital just before you fight the Floatstinger boss on the rooftop in the streets
-Inside the motel compound at Norman's Motel, Silent Hill Resort Area
-Inside the cabin of the boat at the Lake Side Pier, Silent Hill Resort Area
-At the top of the Lighthouse on the Like Side Pier, Silent Hill Resort
Area

Upon using the Channeling Stone at the top of the Lighthouse, after using it at every other area, the game will end right there and the UFO ending will play.

   
by Conquerer (Silent Hill FAQ)