Endings
The game has 6 endings in total: 4 normal and 2 special. 4 normal endings are determined by the score (karma) you gained throughout a single walkthrough and your decision during the final fight. The score mentioned is a hidden characteristic and is determined by your actions and choices during two cutscenes in the game, whether you going for the good side or for the bad. There are three moments that raise or lower your score:
Based on your score you may receive one of the good or one of the bad endings. |
Ending A – ForgivenessRequirements: The scene switches back to present time. Anne realises it wasn't Murphy who was responsible for her father's death and forgives him. They hug and a moment later find themselves at the shore of the lake. Cunningham gets a call on the radio and reports she's okay and Murphy Pendleton is dead. She then lets Pendleton escape into the forest. |
Ending B – Truth & JusticeRequirements: The scene switches back to present time. Anne realises it wasn't Murphy who was responsible for her father's death and forgives him. They hug and a moment later find themselves at the prison transport's crash site. It's raining. Anne thanks Murphy for the truth and lets him go away while the police backup arrives at the place. Some time later Anne comes back to the prison. She approaches Sewell in the prison office holding a gun behind her back and tosses him Frank's police badge saying they need to "talk". |
Ending C – Full CircleRequirements: |
Ending D – ExecutionRequirements: |
Ending E – Surprise!Requirements: |
Ending F – ReversalRequirements: |