Endings

The game has 6 endings in total: 4 normal and 2 special. 4 normal endings are determined by the score (karma) you gained throughout a single walkthrough and your decision during the final fight. The score mentioned is a hidden characteristic and is determined by your actions and choices during two cutscenes in the game, whether you going for the good side or for the bad. There are three moments that raise or lower your score:

  • Sparing incapacitated enemies raises your score, killing them lowers
  • Attempting to save Cunningham at the ravine raises your score, leaving her lowers
  • Attempting to console JP Sater in Devil’s Pit raises your score, taunting him lowers

Based on your score you may receive one of the good or one of the bad endings.

Ending A – Forgiveness

Requirements:
Spare Anne with a positive karma score.
Description:
A flashback shows the event that happened in the prison shower room between Murphy, Frank and Sewell. After realising that Frank is the person Sewell wants him to kill Murphy refuses to accomplish it. In response to this Sewell beats both Murphy and Frank. In his angry talk to Murphy he then reveals that it was him who had to finish Napier, because Murphy couldn't complete it himself. Sewell then stabs Frank in the neck with Murphy's shiv and calls for backup framing Murphy for the attack. Murphy asks Frank for forgiveness.

The scene switches back to present time. Anne realises it wasn't Murphy who was responsible for her father's death and forgives him. They hug and a moment later find themselves at the shore of the lake. Cunningham gets a call on the radio and reports she's okay and Murphy Pendleton is dead. She then lets Pendleton escape into the forest.

Ending B – Truth & Justice

Requirements:
Spare Anne with a negative karma score.
Description:
A flashback shows the events that happened in the prison shower room between Murphy, Frank and Sewell. After realising that Frank is the the person Sewell wants him to kill, Murphy refuses. In response to this Sewell beats both Murphy and Frank. In his angry talk to Murphy he then reveals that he had to finish Napier, because Murphy couldn't complete it himself. Sewell then stabs Frank in the neck with Murphy's shiv and calls for backup framing Murphy for the attack. Murphy asks Frank for forgiveness.

The scene switches back to present time. Anne realises it wasn't Murphy who was responsible for her father's death and forgives him. They hug and a moment later find themselves at the prison transport's crash site. It's raining. Anne thanks Murphy for the truth and lets him go away while the police backup arrives at the place.

Some time later Anne comes back to the prison. She approaches Sewell in the prison office holding a gun behind her back and tosses him Frank's police badge saying they need to "talk".

Ending C – Full Circle

Requirements:
Kill Anne with a positive karma score.
Description:
A flashback shows Murphy kneeling by the injured Frank and finishing him off by stabbing him with a shiv. He stands up and suddenly sees two bodies - Frank's and Anne's - on the ground. He drops the shiv and starts shouting realising what he has done. Murphy then grabs Frank's pistol and attempts to commit a suicide, but instead of dying he finds himself locked in the cell of Overlook Penitentiary at the beginning of the level, meaning he is doomed to go through it all again.

Ending D – Execution

Requirements:
Kill Anne with a negative karma score.
Description:
Murphy is shown at an execution chamber. He's being executed for the drowning of his son Charlie and also for the murder of the officer Frank Coleridge during a prison riot. Sewell is overlooking the execution and asks Murphy's last words. Murphy responds: "I'll see you in hell... cupcake". The capital punishment by lethal injection is then executed ending Murphy's life.

Ending E – Surprise!

Requirements:
Finish the game completing the "Digging up the Past" side quest (available on your second playthrough).
Description:
Murphy is shown digging an escape tunnel out of the prison. He gets out into a prison execution chamber. The lights are suddenly switched on revealing a big company throwing Murphy a surprise party. The company includes characters from Downpour as well as from the previous series titles. Pyramid Head comes and uses his great knife to cut a birthday cake on the execution table cutting both the cake and the table. Everyone cheers and Murphy smiles at the party.

Ending F – Reversal

Requirements:
Allow Anne to kill you during the final fight.
Description:
The ending shows the scene in the Ryall State Prison from the beginning of the game, but with Murphy's and Anne's roles switched. Anne is now a convicted criminal who is transported into another prison and Murphy is a prison guard who escorts her.