10. Overlook Penitentiary
Escape from the prison
- Go to the end of the walkway and turn to the left
- Push the beam and make it across to the central watchtower
- Head down the stairs, take the Prison Block A Map, descend further and take an Access Card and a Flashlight from the lower level
- Exit through the gate on level A3 using the Access Card
- Go right the walkway
- Go down the stairs and turn to the right
- Get to the corner staircase and head down to level A2
- Go east along the cells and then north
- Turn into the cell where the ball came out from and go up to the end, take the Angry Letter from the small table
- Get to the northern stairwell
- Go up one level
- Smash the padlock, run east, get free from the Prisoner Juggernaut and run past the exposed wire
- Cut the power to the wire from the fuse box
- Enter the control room using the Access Card
- Approach the panel with monitors. Wait a bit and the press the button after its cover opens
- Make your way to the gate on the other side of the block
- Get into the control room using the Access Card
- Take the Prison Block B Map from the drawer
- Press the button on the control panel to open the gate ahead
- Unequip all your items on the counter
- Move through the metal detector and collect
your possessions from the counter, move through the door into Block B
- After the fight move to the left hallway
Workshop Storage Keypad Puzzle
Easy
Normal, Hard
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- Enter the workshop storage
- Move the crate to the ventilation cover
- Remove the cover using the Quarter Dollar (if you didn't collect it before, there is one on the shelf in the room)
- Move through the ventilation duct
- After the fight with enemies use the Access Card to proceed through the gate
- Head upstairs to the catwalk
and into the room to the left
- Head downstairs and enter the Showers
- Examine four marks at the crime scene to get the Prison Shank, Mourning Badge and Crime Evidence
- Exit the Showers through the double doors and approach the body on the floor
Prison Otherworld
- Run through the Void (look for the arrows on the walls to help yourself
navigate)
- Move past the spikes (first set emerges twice in a row, second - once, third - twice, fourth - five times, fifth doesn't move)
- Call the elevator and step onto the platform
- Defeat enemy waves during stops to progress further
- After the elevator completely stops jump onto the catwalk and go up to the end
- Climb to the catwalk on the left, go further and climb up the ladder
- Go to the end of the catwalk and climb down
- Descend further until you're on the lowest level
- Cross the bridge
- Save yourself from the falling and climb up onto the bridge
- Proceed through the opened gate
- Use the valve to rotate the room
- Enter the adjoining room, use the floodlight (button in the middle of the room) to drive the Prisoner Juggernauts to the back of the room and trap them in the cages (buttons on the sides of the room)
- Use the valve to turn the room upside down, press the button in the center of the room, turn the valve again and proceed through the opened gate
- Enter the room with spinning blades
- Step onto the plate, run along the right wall, step onto the next plate, run to the opposite corner, stop the next
blade and exit the room
- Continue forward and jump through the hole
- Use the floodlight to drive Minions into the inner yard and use the lever in the control room to shut the gate
- Exit the control room through the other door, downstairs, proceed through the padlocked gate and climb up the ladder
- Use another floodlight to trap Minions in the inner
yard and shut the gate
- Climb downstairs, turn the crank by the gate and squeeze through the opening
- Proceed through the crack in the wall
- Escape from the Void
- Step onto the platform in the end of the chase scene
- Put the Prison Shank, Mourning Badge and Crime Evidence onto the scale and proceed through the gate
Boss: The Wheelman
- Defeat the boss cutting him from his life support system: step onto the respiratory bellows, use the spotlight to incapacitate the boss temporarily, ride down and approach one of the panels to pull out the tube. Repeat the process for the three remaining tubes
Final Fight
- Defeat Cunningham using your ranged attack. Choose either to kill her or to spare
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Congratulations! You've finished the game. |