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Upon completion of the
game, a screen will be displayed with all your
statistics on it. Unlike previous Silent Hill games,
you can scroll up or down, and will need to in order
to see your entire ranking. Below is what each
heading is. |
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| First
Time |
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Action Level
Riddle Level
Clear Time
Split Worm kill time
Missionary kill time
Leonard kill time
Memory of Alessa kill time
The god kill time
Clear number
Save & continue number
Item Number
Defeated enemy by shooting
Defeated enemy by fighting
Total Damage
Rank |
The Action Level you chose at the
beginning of the game
The Riddle Level you chose at the beginning of the
game
The amount of time it took you to finish the game
How long it took you to kill the Split Worm
How long it took you to kill the Missionary
How long it took you to kill Leonard
How long it took you to kill Alessa
How long it took you to kill the god
The number of times you finished the game
The amount of saves and continues you used
The number of items you picked up
How many enemies you killed by shooting
How many enemies you killed by fighting
The total damage you received
The amount of stars you receive |
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| Extra
Replay |
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Extra Weapon number
Rank Reduction |
The number of extra items you
picked up
-1 star if you used an extra weapon |
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| Result |
Observations - Stars Awarded |
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Ending
Action Level
Riddle Level
Clear Time
Split Worm kill time
Missionary kill time
Leonard kill time
Memory of Alessa kill time
The god kill time
Clear Number
Save & continue Number
Item Number
Extra Weapon Number
Defeated enemy By Shooting
Defeated enemy by fighting
Total Damage
Rank Reduction
RANK |
Doesn't
matter - NA
Easy - 1
Normal - 3
Hard/Extreme - 5
Easy - 1
Normal - 3
Hard - 5
3 hours or less - 10
Under 4 hours - 5
Under 6 hours - 3
Under 8 hours - 2
Under 16 hours - 1
Over 16 hours - 0
2 minutes or less - 2
Under 4 minutes - 1
Over 4 minutes - 0
2 minutes or less - 2
Under 4 minutes - 1
Over 4 minutes - 0
3 minutes or less - 2
Under 5 minutes - 1
Over 5 minutes - 0
3 minutes or less - 2
Under 5 minutes - 1
Over 5 minutes - 0
The god Kill Time 8 minutes or less - 2
Under 10 minutes - 1
Over 10 minutes - 0
1 - 1
2 - 3
3 or more - 5
0-2 - 5
3-5 - 4
6-10 - 3
11-20 - 2
21-30 - 1
31 or more - 0
One star per 5 items - 1-20
Beam Saber - 1
Flamethrower - 1
Gold Pipe - 1
Silver Pipe - 1
Unlimited Submachine Gun - 1
One star per 5 enemies - 1-15
One star per 5 enemies - 1-15
Under 500 points - 5
Under 1000 points - 4
Under 1500 points - 3
Under 2000 points - 2
Under 2500 points - 1
Over 2500 points - 0
Extra Weapon Used - -1
Beginner Mode Used - -15
Total stars awarded - 1-100 |
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1. Requirements
2. Difficulty Levels
3. Endings
4. Saves
5. Total Time
6. Items
7. Defeating Enemies
8. Fighting Bosses
9. Total Damage
10. Strategies
11. Puzzle Solutions
12. Extra Weapon Upgrades
This section is dedicated to getting a 10 star
ranking, which can be a difficult thing to do.
First, you must know the basics:
When your rank is displayed there will be big stars
and little stars. Each big star is worth 1, and each
little star is worth 0.1. So if you have 7 big stars
and 5 little stars, your rank is 7.5/10, or 75/100.
|
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Ending Type
Action Level
Riddle Level
Clear Time
Split Worm kill time
Missionary kill time
Leonard kill time
Memory of Alessa kill time
The god kill time
Clear number
Save & continue number
Item Number
Defeated enemy by shooting
Defeated enemy by fighting
Total Damage
Rank Reduction
Rank |
Doesn't Matter (Normal)
Hard/Extreme
Hard
Under 3 hours
Under 2 minutes
Under 2 minutes
Under 3 minutes
Under 3 minutes
Under 8 minutes
Doesn't Matter
0-2
Over 100
75 or more
75 or more
Under 500 pts
None
10 BIG GOLD STARS |
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| You might have noticed that the Normal ending
written as a semi-requirement. It's not actually a
requirement but it is impossible to receive the
Possessed or Revenge endings and still get 10 stars.
The Revenge ending is quite obvious as several
bosses are skipped, along with other factors such as
enemies killed. The Possessed ending requires 4000
points and the maximum you can get is around 3500
points to still get 10 stars. Damage cannot be over
500 points and there aren't enough enemies in the
game to gain that extra 500 points you need to
receive the Possessed ending. |
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|
You are required to play on
either Hard or any Extreme Action Level, as well as
Hard Riddle Level. So you might want to go for 10
stars while you're beating the Extreme Action
Levels. To learn more about the Extreme Action
Levels and how to unlock them, check the Extras
section. I recommend you play on Hard Action Level
because you'll have double the amount of health as
Extreme Action Levels, and it's not as hard.
|
| |
| No ending is specifically required, but you
should know the Revenge ending is instantly crossed
off -- you HAVE to fight all the bosses in order to
meet the requirements for them. Next, we can cross
off the Possessed ending because I wouldn't think
it's possible to receive it and still get 10 stars.
There aren't enough enemies to make up for that
extra 500 points you need (you have to have 500
points in damage or less, you can't have 1000). So
the Normal ending is what you should be aiming for. |
| |
| In order to meet the requirements, you must save
your game twice or less. I recommend you use those
two saves, unless you really want the bragging
rights for one or no saves. The two spots I
recommend you save at are: -Right before the
Missionary boss in Daisy Villa Apartments -Right
before fighting the final battle with the god in the
Church These are just recommendations, you can save
wherever you want, however, these should definitely
be considered. |
| |
| Your total time must be under 3 hours, which
isn't really hard to do. However, you need to kill
150 enemies in that 3 hours, as well as meeting the
other requirements. Another specific thing is items
-- don't go out of your way to get items, unless you
really need them. Always get every item near you.
Read more about items below. |
| |
Your total items must be at least 100. This
shouldn't be a problem whatsoever. Items are very
easy to find, and getting them just to meet the
requirement is foolish. Get all the items you can
find that are necessary (don't get the ones that are
far away and aren't worth it). I'm not saying this
because of health -- you'll only need a certain
amount of health items since you can't exceed 500
points in damage. If you go over 500 points, kiss
those 10 stars goodbye.
You must collect the five extra weapons to get 10
stars, and you must have them unlocked first. Read
the Extras section to learn how to unlock them. Make
sure you know where all the extra weapons are
beforehand, and most important of all, remember to
get them! Here are their locations:
Unlimited Submachine Gun - On the boxes to Heather's
left, just outside the women's washroom window, at
the beginning of the Central Square Shopping Center,
1F
Beam Saber - On the northwesternmost door in the
north 2F corridor, Central Square Shopping Center
Flamethrower - On the Helen's Bakery counter on 2F,
Central Square Shopping Center
Gold and Silver Pipes - The "monster in the water"
room, Underpass lower level -- drop your Steel Pipe
in the water and answer honestly
Another very important thing is that you must not
use these extra weapons. You will NOT receive 10
stars if you use an extra weapon, so don't even
think of equipping one. |
| |
One of the biggest issues in getting a 10 star
ranking is defeating enemies. You must kill at least
75 by fighting and 75 by shooting. Near the
beginning of the game you'll be using the Handgun,
but later on, the Shotgun is your best friend here,
so you better get it. If you don't, good luck, but
it will be very difficult. The only weapons you
should use are firearms. Using melee weapons cause
high risks of being attacked, which is not good.
Another thing, make sure you have your Bullet Adjust
set to x5, or whatever the maximum is for your
version -- you will need the extra ammo.
Basically, you should kill every enemy you see.
There are around 200 enemies in the game though, so
there are still around 50 you should ignore.
However, don't ever try to get exactly 150 -- you
probably won't get it. Always aim for a bit higher
than 75 by both fighting and shooting.
You get the Handgun before dealing with your first
enemy, so don't worry about ever using melee weapons
-- you shouldn't anyway. Set your Bullet Adjust to
x5 before you start because you WILL need the extra
ammo. Therefore every Handgun Bullets pickup comes
with 50 bullets. Shotgun Shell pickups come with 30
shells, and Submachine Gun Bullet pickups come with
160 bullets.
Each enemy is unique and will require a different
amount of ammo to kill. Regular sized Numb Bodies
die in 5 Handgun Bullets. Back up while shooting
them -- the third shot should stun them a bit, so
you should be able to stand still after that and
fire twice more. Large Numb Bodies move very quickly
and take around 10-12 shots to kill. Fighting Double
Heads is a pain. While in caution mode, always
sidestep when they come towards you. Shoot at them
as they approach and continue doing so even while
they're in the air. Other enemies like Nurses and
Slurpers take a lot more Handgun ammo, so you should
use the Shotgun. Nurses usually take 2 shots from
the Shotgun to be knocked down, and Slurpers usually
take around 5 shots. Aim at one and let it approach
you, then blast it. Slurpers play dead very often --
continue to shoot them while they do so.
Normal Closers take 13 Handgun shots to kill, and
one good Shotgun blast to knock down. Insane Cancers
require around 5 Shotgun blasts in total, and you
should never bother with Pendulums. Scrapers, on the
other hand, only take one good Shotgun blast to
knock down.
Totally unlike Silent Hill 2, killing by shooting is
the easiest, especially with enemies near the
beginning of the game, like Numb Bodies. Try to even
it out though, and tally each kill on a piece of
paper or a notepad, divided into two sections like
so:
fighting | shooting
-----------|-----------
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Use tally marks (|) to keep track of your kills by
each method. Right after you kill an enemy, mark it
down so you don't forget.
Always get every box of ammo you can find. If you
know where some ammo is, it is probably best to get
it. Never waste bullets -- that should be obvious,
but only shoot if you're sure the enemy will be hit. |
| |
First of all, if you're looking for boss
strategies, check the Strategies section below. This
is just explaining a few things about bosses.
You'll have to fight the five bosses under a certain
amount of time. Unlike Silent Hill 2, you can't get
an extra ending to eliminate a boss or two -- you
have to do the whole thing. I definitely recommend
you go through the game on Hard Action Level,
practicing bosses. Save before each one, and
practice the strategies that are in the Strategies
section below. Use a watch or a stopwatch to time
yourself. If you go over the time limit, Soft Reset
(Start + Select) and load your game, or just use the
"Continue" option to start from the beginning of the
boss.
Every boss will require firearms to defeat in the
time limit. So, once again, make sure you have x5
Bullet Adjust on. If you don't have x5 yet, beat the
game a few more times. |
| |
No doubt, this is a difficult task in getting a
10 star ranking. There are a lot of annoying enemies
that will cause a lot of harm.
The damage limit is 500 points. Most of the enemies
in the game deliver attacks that inflict around 5-30
points in damage. Large enemies like the Closer are
very damaging and can inflict 25-60 points. You
should never be hit by a Closer because they are so
slow. Its arm swing, however, may knock you down.
Insane Cancers aren't really slow, but you shouldn't
be hit by them as well. Their attack while raising
from the ground never seems to actually hit you, but
their other attacks are very damaging. Small enemies
like Double Heads and Numb Bodies only inflict
around 5-10 points in damage. Normal sized enemies
generally inflict around 10-20 points.
For defeating enemies, the Handgun and Shotgun will
be used for the majority of the time. Keep your
distance with the Handgun and back up or sidestep
while shooting moving enemies. With the Shotgun, you
want to make use of its widespread blast radius, so
try to get close but not too close. In any area with
Pendulums, you should always just run. Killing them
is a bit difficult and they can easily attack you.
However, in areas with Pendulums and other enemies,
try to kill the enemies that aren't close to them.
A useful feature for reducing damage is blocking
attacks. Try to master this before going for a 10
star ranking. While in caution mode, press Square
and Heather will block any attack. Sometimes you
might lose a little health, but you won't if you
have the Bulletproof Vest equipped.
You should turn the Life Bar on if you have it
unlocked. It will show you how much health and
stamina you have so you know when you need to use
health items. Use Health Drinks for minor wounds,
but only if you really need one. First-Aid Kits
should be for less than half health, and Ampoules
are mostly for the extra stamina -- however, if you
plan to use one shortly and your health isn't so
good, don't use any health items until you use the
Ampoule because it will recover all your health. |
| |
BOSSES:
Split Worm
Time Limit: 2 minutes
This fight can be hard to get under the time limit,
and the worst part about it is that you'll have to
restart if you don't make it (if you're saving at
the two appropriate areas). Always hold R2 for this
battle -- this allows you to see which hole the
Split Worm is coming from, and it also gives a good
view while shooting the thing.
At the beginning of the battle, find out where the
worm is coming from (hold R2) and move to the
opposite side of it. Don't go too close to the worm
or it might bite you. When it opens its mouth, fire
two bullets at it. Do not fire a third because it
will cause the worm to go back in the hole and waste
precious time. After shooting twice, back up as far
as you can and press R3 to reload. Wait there for
the worm to do one of two things: Pound the ground
with its head, or screech. Whenever it pounds the
ground, you'll be stunned for a second or two, but
shoot a bullet at the worm's mouth right when you
regain control. This should cause the Split Worm to
screech, and prepare for its instant kill attack.
When it screeches, side step out of the camera angle
(while holing L2 as always), and shoot the worm as
it does its instant killer. You should be out of the
way so you don't die of course. Continue shooting
the Split Worm as it goes back to its initial
position.
When the Split Worm opens its mouth again, fire two
shots and it should close its mouth and either go
back into its current hole, or come out and find
another one. Either way, shoot at it while it does
so. If it tries to find a new hole, you can easily
unload 10 shots into the thing, which is great. When
it comes back out from another hole, repeat this
whole process. Sometimes after you shoot the first
two shots (after it comes out of a hole), the worm
will just sit there, and you'll be able to fire two
more shots -- but only if it doesn't do anything for
around three seconds. After, it should do the
pounding ground attack.
This fight should take around 40-50 Handgun Bullets,
which only one box of Handgun Bullets (with x5
bullet adjust) will cover. This fight is known to be
the hardest fight to get under the required time
because you only have two minutes, and this boss is
quite unpredictable and may spend a lot of time
backing into tunnels, wasting a lot of time. I've
managed to get 1 minute 32 seconds for this fight,
but a very common time is around 1 minute 50 seconds
due to the unpredictability of this fight. Use a
stopwatch to time yourself, and if you get over two
minutes, you'll have to start the whole game again.
Missionary
Time Limit: 2 minutes
This fight is also a bit difficult and can be hard
to repeat the killing process. Equip the Shotgun for
this battle, along with an Ampoule if you feel you
need the extra speed. First of all, the Missionary
blocks Shotgun blasts from the front, so you'll need
to get a shot off from the behind or the side.
At the beginning of the fight, equip the Shotgun
because Heather equipped the Handgun in the cutscene.
With your Shotgun now drawn, strafe to the left or
right, trying to get behind the Missionary -- he
should do a blade attack but it should miss you and
will leave himself open for attack. Blast him and he
should fall to the ground. While the Missionary is
on the ground, move behind him so that when he gets
up he'll be facing the other direction, open for
another attack. Shoot the Missionary once while he
is on the ground, and prepare to shoot him right
after he gets up. If you're close enough, he may
swing his blades while he's getting up -- this is
good, if it doesn't hit you. If you're behind him,
blast him again, just after he swings his blades.
If the Missionary does not do the blade attack while
getting up, it's either impossible or very hard to
knock him down again right after. You can shoot him,
but he never seems to fall. If he always does the
blade attack while getting up, you can continue the
strategy to kill him in around 1 minute 30 seconds.
When the Missionary is running, always use the
strafing buttons to dodge his running attacks. Never
shoot him from the front, especially if you're close
to him. If he's right in your face when you shoot
him, he ABSOLUTELY will hit you afterwards (unless
you manage to block the attack).
Leonard
Time Limit: 3 minutes
There are two good strategies for this fight, both
involving the Sub Machine Gun -- so be sure you get
it, along with every magazine for it. One of the two
strategies involves the Submachine Gun and the
Shotgun. The other involves only the Submachine Gun,
which is a hard strategy to perfect, but you can get
less than 30 seconds with it.
For the first strategy, have the Submachine Gun
equipped. Strafe a bit to the left at the beginning
of the fight and unload Submachine Gun Bullets into
Leonard until he falls down. Then quickly enter the
menu and equip the Shotgun. Reenter the game and
start shooting Leonard with the Shotgun while he's
on the ground. Count the shots in your head and
reload in the menu. You might want to use an Ampoule
so you can move faster. You can use this strategy
without letting Leonard get up once, but I find that
it can be difficult to do. That is why I use the
below strategy.
For this strategy, equip the Submachine Gun for the
entire fight. At the beginning, strafe to the left
and unload some bullets into Leonard until you
notice him starting to fall -- quickly stop shooting
and get ready to continue shooting Leonard while
he's on the ground. Also make sure you don't waste
many bullets trying to bring him to the ground
because you'll need a fair amount to keep him pinned
down -- if you have less than 10 bullets in the
magazine, it's very likely that he'll get up and
smack you shortly after you run out of ammo in the
magazine. You can reload in the menu instead of in
the game, but I don't find that it helps much
because you have to aim back at Leonard on the
ground.
Try to get very close to him while he's on the
ground so that all your bullets (except for the
first few while you aim the gun down) hit him.
If you're far away, only a few bullets will hit him
and he'll get up. It's hard to perfect this
strategy, but it really helps for time. My best time
is 19 seconds -- that's right, 19 seconds, that's
how fast it is. It only requires four Submachine Gun
magazines if you do it right. But once again, it's
hard to do. However, if Leonard gets up, try it
again later. Note how fast Leonard starts to swim
after entering the water, and try to start shooting
him before he swims. Always reload in the game for
this strategy because it makes it easier to keep
shooting him and you can constantly hold down on the
left analog stick -- however, after you reload
Heather starts shooting ahead, but she quickly aims
down.
Memory of Alessa
Time Limit: 3 minutes
This is the easiest battle in getting a 10 star
ranking, and only requires around 30 Shotgun Shells
(one pickup with x5 bullet adjust).
Equip the Shotgun at the beginning of the fight and
wait for Alessa to come towards you. The moment she
swings -- it will make a distinct sound -- is when
you shoot, with the Shotgun ready of course. Every
time she does this, she is completely vulnerable to
your attacks. When Alessa starts to run away, run up
to her and shoot her from behind.
When Alessa has the Handgun and Submachine Gun, she
will aim her gun at you if you are far away -- this
is the time to shoot. You can also run up to her and
she'll try to do a pistol whip (or whack you with
the SMG), which is similar to the melee weapons. She
also takes more damage when you're right in front of
her as well. If you don't know where she is when you
hear the cocking of her gun, just aim your Shotgun
and shoot -- it should lock on to her and shoot her.
You might want to reload in the menu, especially if
Alessa is in your face. And near the end of the
battle in her last form, shoot her while she's on
the ground before she gets up, however, she should
get up after that. Repeat the killing process and
she should die rather quickly. This fight is easy
and it should take around 2 minutes or less. You
have 3 minutes to defeat the boss, but you shouldn't
need all that time.
The god
Time Limit: 8 minutes
This boss is very long and it is pretty hard.
However, you're saving just before it so you can't
really go wrong here. There are a few good
strategies for this boss. One strategy involves the
Handgun and the Katana. At the beginning of the
fight, back up behind the semi-circle on the ground,
and fire 3 shots at the god to make it come down.
Wait behind the semi-circle for the god to its arm
swing, and then equip and Katana and move in towards
the god, doing either the 3-swing combo or the
thrust attack. Then quickly move behind the
semi-circle and wait for the fire to be thrown.
Continue this strategy, and always only fire 3 shots
to bring the god down -- don't waste any ammo. You
should use any remaining Ampoules for this fight
because speed is crucial for dodging the fire. The
god starts throwing fire very quickly with this
strategy, so you may want to try another.
Another good strategy involves the Handgun and the
Shotgun. Use the Handgun to bring the god down and
use the Shotgun to blast the god's face. However,
you are guaranteed to be slapped (or head butted) by
the god right after you shoot it with the Shotgun
right in front of it. If you plan to do this, make
sure you have the right amount of health items, and
that your damage is low enough so that you can do
this. You can use the Shotgun to fire twice behind
the semi-circle, but fire will be thrown near the
beginning of the fight. It's not hard to dodge the
fire, it's just more convenient to have the fire
thrown later in the battle.
To dodge the fire, simply start at the back of the
battle area on the left or right side. When the fire
comes, strafe to the other side, following the
outside of the semi-circle. When the fire becomes
very quick, you might not want to move as fast; move
fast to get out of the way, but don't try to get to
the other side as fast as you can. I say this
because the fire can get to you if you move fast and
just stand still at the other side.
I recommend you use the Handgun and Katana strategy
for this fight because it's better for damage. You
should need around 100 Handgun Bullets, and make
sure you don't waste them. Only shoot when they'll
actually do something.
OTHER STRATEGIES:
Nightmare Hospital Madness
Both versions of the hospital can be hard to avoid
taking damage. The main factors that cause this are
Nurses and Slurpers. The latter is the larger
factor. The are some great solutions for when
fighting Slurpers. You should pick up the several
packs of Beef Jerky lying around in the game, and
place them on the floor for Slurpers to chomp on.
Turn your Flashlight off so they don't see you.
While the Slurper is eating the jerky, blast it with
the Shotgun. It should start to move towards you --
hopefully you're a fair enough distance away so it
can't knock you to the ground. It can be hard to
deal with Slurpers like this in groups, but
sometimes they get stuck on each other and can't
pass. You should have plenty of Beef Jerky, so put
them in a few places around the room.
Another strategy is using the Handgun with the
Silencer. You can use this with Beef Jerky as well,
and the Slurpers won't be able to find you nearly as
well. With your Flashlight off, shoot them from a
fair distance away, however, move close enough so
the bullets actually hit. You can also use the
Submachine Gun with the Silencer, however, try not
to use all your bullets; you'll need them for
Leonard.
Nurses aren't as annoying as Slurpers but can still
cause a lot of harm. Always go for the Nurses
wielding Revolvers first, they are the most threat.
Quickly run up to them and give them a Shotgun blast
to deal with. In some rooms you will be ambushed by
three Nurses. It's okay to receive damage from them,
but only one hit at the maximum. Right after
entering a Nurses-filled room, use the Shotgun to
blast them as they come towards you. Use the left
analog stick to aim the Shotgun on another Nurse
after shooting one -- this will either stun them or
knock them down. Usually one shot will hit two
Nurses, which is great. Keep switching targets to
the Nurse the closest to you. When they're all
knocked down, either kick or shoot them to death.
Haunted House Spiky Roof
If you just walk through the spiky roof area in the
Haunted Mansion, you will die (on Hard Action Level,
which is required). What you want to do is to make
Heather a little lower so the spikes don't hit her.
Enter caution mode and walk through the corridor.
The spikes will fall and you won't. There is a weird
noise when the spikes fall, sounding like you got
hit, but don't worry about that.
Red Glow Hallways
Running through these hallways can be very hard,
especially if you're playing on any Extreme Action
Level (that's why you should play on Hard). You
should spend a play through practicing running the
hallways (along with bosses, et cetera). Remove all
weapons before starting to move down the first
hallway. Weapons just slow you down. Know the path
-- use the map below if you need to -- and make sure
you don't hit any walls. Before pretty much every
corner, tap Square (with Walk/Run Control Reversed)
so that you walk for a slight second, not running
into the wall. Do this for every corner where you've
been moving fast enough to run into a wall. Below is
a map of both the hallways (they're identical) that
should make things easier. Also, there is a door
before the actual door in the first hallway -- it
has a broken lock; you should already have known
that.
Start
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|__
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|___
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Finish |
| |
Shakespeare Anthology:
The resulting code is 8352. Don't pick up the books
2F Patient Wing: The
resulting code is 4896
Room M4 Clock: View
the time on the clock and change it to 24 hour time.
Enter the 24 hour time on the briefcase on the left
bed
B3 Crematorium: The
resulting code is 9271
Tarot Card Door: Use
the following solution to unlock the door.
"High
Priestess" |
"Eye of Night" |
Empty |
| |
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| Empty |
"Fool" |
"Moon" |
| |
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| "Hanged Man" |
Empty |
Empty |
|
| |
| 12. Extra Weapon Upgrades |
|
|
Upon receiving a 10 star ranking, you'll receive
two upgrades for certain extra weapons -- the Beam
Saber and Flamethrower.
Beam Saber
The Beam Saber will extend to double its normal
length. For those of you who have used the Beam
Saber, you'll know that it's already long -- imagine
that length x2. It's not any more powerful than
normal, it's just longer, which is plenty good
enough.
Flamethrower
I bet you were excited when you first unlocked this
after beating the game once or twice. But when you
got it, you weren't so happy, right? Initially the
Flamethrower is VERY impotent. I swear, there were
some instances where I was flaming enemies for over
a minute. Upon receiving ten stars, the Flamethrower
will become MUCH more powerful and it can actually
be considered a weapon. |
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Used "Silent Hill 3 FAQ by Conquerer". |
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