Items

Letter from Silent Heaven

Photo of Mary

Location: James starts with this item.
Description: A photo from when she was still healthy.
Purpose: If examined, may change the outcome of the ending you will receive at the end of the game.

Letter from Mary

Location: James starts with this item.
Description: That's definitely Mary's name in her own handwriting on the front of the envelope.
Purpose: If examined, may change the outcome of the ending you will receive at the end of the game.

Radio

Location: In the Construction Site at the north end of Vachss Road in East South Vale.
Description: Small portable radio. Emits static when monsters are nearby.
Purpose: Makes noise when enemies are nearby.

Apartment Gate Key

Location: By the corpse at the north end of Martin Street.
Description: Old-looking key that I found in town.
Purpose: Unlocks the front gate of Wood Side Apartments.

Flashlight

Location: On the fashion dummy wearing Mary's clothes in Room 205 2F Wood Side Apartments.
Description: One-touch ON/OFF power switch. Currently in breast pocket.
Purpose: Allows you to see and be able to read your map in dark areas.

Key to Room 202

Location: On the bookshelf in Room 208 2F Wood Side Apartments, after you get the Handgun and the girl kicks the key on 3F.
Description: "202" is written on the top of the key. Got it in room 208.
Purpose: Unlocks Room 202 2F Wood Side Apartments.

Clock Key

Location: In the hole in the wall in the bedroom of Room 202 2F Wood Side Apartments.
Description: There's a small clock at the end of the key. It was in a hole in the wall in room 202.
Purpose: Unlocks the face of the clock in Room 208 2F Wood Side Apartments.

Courtyard Key

Location: In the closet where James hides in Room 307 3F Wood Side Apartments.
Description: Key to door which leads from the westside stairway hall to the courtyard.
Purpose: Unlocks the door that leads to the courtyard in the west building of Wood Side Apartments 1F.

Fire Escape Key

Location: On the floor on the east side of the bars in the Wood Side Apartments 3F corridor.
Description: Key to door leading from hallway to fire escape. Found in 3rd floor hall.
Purpose: Unlocks the Fire Escape door at the west end of 2F Wood Side Apartments.

Canned Juice

Location: In front the door of Room 107 1F Wood Side Apartments.
Description: Six-pack of canned juice. It was in the hallway on the 1st floor.
Purpose: Knocks the stuck garbage out of the garbage shoot on 2F Wood Side Apartments.

Coin [Old Man]

Location: In the incinerator outside of Wood Side Apartments, after you knock the garbage out of the shoot.
Description: Large coin imprinted with the face of an old person. Took it out of the trash shoot exit.
Purpose: One of the three coins needed to solve the Old Coin Puzzle in Room 105 1F Blue Creek Apartments.

Coin [Snake]

Location: In the baby carriage in the Wood Side Apartments courtyard pool.
Description: Large coin imprinted with a snake. I found it in that pool with no water.
Purpose: One of the three coins needed to solve the Old Coin Puzzle in Room 105 1F Blue Creek Apartments.

Angela's Knife

Location: Angela gives it to you in one of the rooms in Room 109 1F Blue Creek Apartments.
Description: Knife from Angela. I don't plan on using this as a weapon.
Purpose: If examined, may change the outcome of the ending you will receive at the end of the game.

Coin [Prisoner]

Location: On the nightstand in Room 109 1F Blue Creek Apartments.
Description: Large coin imprinted with image of a prisoner. Found it in the west apartment building.
Purpose: One of the three coins needed to solve the Old Coin Puzzle in Room 105 1F Blue Creek Apartments.

Lyne House Key

Location: Inside the secretarial desk in Room 105 1F Blue Creek Apartments. Solve the Old Coin Puzzle to get it.
Description: It was in the coin puzzle desk. The tag on it says "Lyne".
Purpose: Unlocks Room 209 2F Blue Creek Apartments.

Apartment Stairway Key

Location: On the bed in Room 208 2F Blue Creek Apartments.
Description: Key to door that leads from the westside apartment hall to the stairway.
Purpose: Unlocks the north stairwell of Blue Creek Apartments 2F.

"Purple Bull" Key

Location: On the table, beside the typewriter in the Document Room 1F Brookhaven Hospital.
Description: A bull is drawn on it in purple. It was on the desk in the document room.
Purpose: One of the two keys needed to solve the "Louise" Puzzle in room S12 3F Brookhaven Hospital.

Examination Room Key

Location: In the bloody lab coat pocket in the Men's Locker Room 2F Brookhaven Hospital.
Description: "Examination Room" is written on the tag. Found it in the pocket of the white lab jacket in the men's locker room.
Purpose: Unlocks the Examination Room 1F Brookhaven Hospital.

Bent Needle

Location: Stuck in the teddy bear in the Women's Locker Room 2F Brookhaven Hospital.
Description: Rusty, bent needle. It was stuck in the animal in the locker room.
Purpose: One of the two items needed to get the key in the drain in the Shower Room 3F Brookhaven Hospital.

"Lapis Eye" Key

Location: In the nightstand drawer in room M2 2F Brookhaven Hospital.
Description: An eye is carved into the top of the key. The iris part is made of a lapis lazuli.
Purpose: One of the two keys needed to solve the "Louise" Puzzle in room S12 3F Brookhaven Hospital.

Roof Key

Location: On the nightstand in room S3 3F Brookhaven Hospital.
Description: Key to roof of office wing. Got it in the 3rd floor hospital room where Maria is resting.
Purpose: Unlocks the roof door to access RF Brookhaven Hospital.

Piece of Hair

Location: Inside the "Louise" secret box in room S14 3F Brookhaven Hospital, after you solve the puzzle.
Description: Long brown hair. It was in that "box."
Purpose: One of the two items needed to get the key in the drain in the Shower Room 3F Brookhaven Hospital.

Elevator Key

Location: In the shower drain in the Shower Room 3F Brookhaven Hospital.
Description: "Patient wing elevator" is written on the tag. It was stuck in the bath pipe.
Purpose: Unlocks the cover to call the west elevator in Brookhaven Hospital

Dry Cell Battery

Location: On the ledge above the reaching arms in room M6 Nightmare Hospital.
Description: Got it in the hospital room. Just an ordinary dry cell battery.
Purpose: Replaces the old battery for the Flashlight when it dies.

Basement Storeroom Key

Location: On the ledge above the reaching arms in room M6 Nightmare Hospital.
Description: It was inside the wall with that strange painting. It's the key to the hospital basement's storeroom.
Purpose: Unlocks the B1F Storeroom of the Nightmare Hospital.

Copper Ring

Location: In the center of the floor down the ladder, after moving the shelf, Nightmare Hospital BF Store Room.
Description: I found in the basement of the hospital. It's engraved with a picture of a spider.
Purpose: One of the two rings needed to open the west stairwell door, Nightmare Hospital 3F.

Lead Ring

Location: Inside the fallen refrigerator in the Day Room 2F Nightmare Hospital.
Description: Ring from the refrigerator. It's engraved with a disgusting, bloated face.
Purpose: One of the two rings needed to open the west stairwell door, Nightmare Hospital 3F.

Hospital Lobby Key

Location: On the desk in the Director's Room of Nightmare Hospital 1F.
Description: Found in the Director's office. Key to hospital's front lobby.
Purpose: Unlocks the lobby doors of Nightmare Hospital 1F.

Wrench

Location: On the second house porch north of Gonzale's Mexican Restaurant in Dark South Vale.
Description: I found this on the Lindsey street. It's a tool used for turning nuts and bolts.
Purpose: Unscrews the bolts on the tin box behind the "praying woman" in Rosewater Park of Dark South Vale.

Old Bronze Key

Location: In the buried tin box behind the "praying woman" statue in Rosewater Park in Dark South Vale.
Description: Antique-looking bronze key. It was hidden behind one of those statues lined up in the park.
Purpose: Unlocks the Silent Hill Historical Society Museum in Dark South Vale.

Spiral-Writing Key

Location: On the ground in the Roach Trap room in the unknown area beneath the Silent Hill Historical Society Museum.
Description: Key with slim, 3-inch long cylinder attached. The cylinder is engraved with spiral writing.
Purpose: Unlocks the gate door on the ground of the unknown area under the Historical Society.

Tablet of "Gluttonous Pig"

Location: On the table at the back of the room in the Cafeteria Toluca Prison 1F.
Description: Metal tablet with "Gluttonous Pig" drawn on one side. Found it in the dining room.
Purpose: One of the three tablets needed to insert into the courtyard of Toluca Prison 1F.

Wax Doll

Location: On the bed in the 2nd cell from the east in the upper south row of cells, Toluca Prison 1F.
Description: Doll carved from wax. It was lying in the cell.
Purpose: One of the three items needed to create a handle for the floor hatch in the civilian corridor of Toluca Prison 1F.

Tablet of "The Seductress"

Location: On the ground in the northeast shower in the shower area of Toluca Prison 1F.
Description: Metal tablet with "Seductress" drawn on one side. Found it in the shower room.
Purpose: One of the three tablets needed to insert into the courtyard of Toluca Prison 1F.

Lighter

Location: On the counter of the civilian side in the Visiting Room 1F Toluca Prison.
Description: Metal lighter. Looks like its flame is stronger than normal lighters.
Purpose: One of the three items needed to create a handle for the floor hatch in the civilian corridor of Toluca Prison 1F.

Tablet of "The Oppressor"

Location: On the bed in the 7th cell from the east in the lower north row of cells of Toluca Prison 1F.
Description: Metal tablet with "The Oppressor" drawn on one side. Found it in the cell.
Purpose: One of the three tablets needed to insert into the courtyard of Toluca Prison 1F.

Horseshoe

Location: On the handle of the door in the courtyard of Toluca Prison 1F, after you insert the three tablets.
Description: Metal horseshoe. It was hanging in the door of the square.
Purpose: One of the three items needed to create a handle for the floor hatch in the civilian corridor of Toluca Prison 1F.

Wire Cutter

Location: In the fuse box in the rotating cube room, after speaking to Maria in the Labyrinth.
Description: Tool for cutting wires or electric cables.
Purpose: Cuts the wires blocking the door in front of you when you enter the Labyrinth.

Key of the Persecuted

Location: On the ground where the wrongfully hanged man was, after you pull the correct noose, in the Labyrinth.
Description: Key left by prisoner who was wrongly executed.
Purpose: Unlocks the handcuffs on the valve and the gate to raise the gate in the Labyrinth.

"Little Mermaid" Music Box

Location: On the edge of the west water fountain in the courtyard where you enter the Lake View Hotel.
Description: Music box with figure from the fairy tale, "The Little Mermaid", attached. Found at the garden fountain.
Purpose: One of the three music boxes needed to solve the Music Box Puzzle in the Lobby of Lake View Hotel 1F.

Laura's Letter

Location: Laura gives it to you in the Lake Shore Restaurant 1F Lake View Hotel.
Description: Letter supposedly given to Laura by Mary.
Purpose: More information about Mary.

"Fish" Key

Location: On the plate on the set table in the Lake Shore Restaurant 1F Lake View Hotel.
Description: Key with fish-shaped key holder. It was on top of the restaurant table.
Purpose: Unlocks the briefcase in the Cloak Room 2F Lake View Hotel.

Key to Hotel Room 312

Location: In one of the key boxes behind the Reception Desk of 1F Lake View Hotel.
Description: Key to room number 312 in the hotel. It was lying behind the counter of the lobby reception desk.
Purpose: Unlocks Room 312 3F Lake View Hotel.

Thinner

Location: On the floor in the open elevator B1F Lake View Hotel.
Description: Small can filled with thinner. It was lying inside the elevator.
Purpose: Erases the black ink from the photo in Room 202 2F Lake View Hotel.

Key to Hotel Room 204

Location: In the briefcase in the Cloak Room 2F Lake View Hotel.
Description: Key to room number 204. Took it from the bag inside the cloakroom.
Purpose: Unlocks Room 204 2F Lake View Hotel.

Employee Elevator Key

Location: On the desk in Room 204 2F Lake View Hotel.
Description: The tag on it says: "Employee elevator." Found it in room 204.
Purpose: Unlocks the Employee Elevator Room on the east side of 2F Lake View Hotel.

"Cinderella" Music Box

Location: In the locked suitcase in Room 202 2F Lake View Hotel.
Description: Music box with figure from the fairy tale, "Cinderella", attached. Found inside trunk in room 202.
Purpose: One of the three music boxes needed to solve the Music Box Puzzle in the Lobby of Lake View Hotel 1F.

"Snow White" Music Box

Location: On the shelf in the Pantry 1F Lake View Hotel.
Description: Music box with "Snow White" drawn on it. Found in pantry.
Purpose: One of the three music boxes needed to solve the Music Box Puzzle in the Lobby of Lake View Hotel 1F.

Videotape

Location: In the safe in the Office 1F Lake View Hotel.
Description: Videotape I forgot at the hotel three years ago.
Purpose: Insert into the VCR in Room 312 3F Lake View Hotel.

Can Opener

Location: In the safe in the Office 1F Lake View Hotel.
Description: Tool for opening cans.
Purpose: Opens the unmarked can on the counter in the Kitchen of Lake View Hotel B1F.

Light Bulb

Location: Inside the can on the counter in the Kitchen B1F Lake View Hotel.
Description: Found inside can in kitchen of bar. Normal light bulb.
Purpose: Creates light to unlock the "Venus Tears" Bar door when screwed into the lamp on the counter of B1F Nightmare Hotel.

Bar Key

Location: Hanging on the boiler in the Boiler Room B1F Lake View Hotel.
Description: Key to door which goes from hotel's underground bar to hallway. Found it in boiler room.
Purpose: Unlocks the "Venus Tears" Bar door in Lake View Hotel B1F.

Hotel Stairway Key

Location: On the front music box on the large music box, after you solve the Music Box Puzzle in Lake View Hotel 1F.
Description: Key to door from stairway to 3rd floor hall. It was hidden inside the big music box in the lobby.
Purpose: Unlocks the gate blocking the 3F corridor of Lake View Hotel.

Rust-Colored Egg

Location: In one of the Pyramid Heads' hands after the Pyramid Head Duo in the Lobby 1F Nightmare Hotel.
Description: It's about the size of a quail's egg. Pyramid Head was holding it.
Purpose: Once both eggs are each inserted to a door after the Pyramid Head Duo, Lobby 1F Nightmare Hotel, they will unlock.

Scarlet Egg

Location: In one of the Pyramid Heads' hands after the Pyramid Head Duo in the Lobby 1F Nightmare Hotel.
Description: About the size of a quail's egg. Pyramid Head was holding it.
Purpose: Once both eggs are each inserted to a door after the Pyramid Head Duo, Lobby 1F Nightmare Hotel, they will unlock.

White Chrism

Location: On the kitchenette counter of Room 105 1F Blue Creek Apartments.
Description: Glass bottle containing milky white anointing oil.
Available: After you've beaten the game at least once.
Purpose: One of the four items required in your inventory at the end of the game to receive the Rebirth ending.

Book: "Lost Memories"

Location: In the newspaper stand at the Texxon Gas Station in West South Vale.
Description: A book about the history and legends of this town and the surrounding area.
Available: After you've beaten the game at least once
Purpose: One of the four items required in your inventory at the end of the game to receive the Rebirth ending.

Obsidian Goblet

Location: In the smashed display case in the 2nd room of the Silent Hill Historical Society Museum in Dark South Vale.
Description: Ancient-looking goblet carved from pure obsidian. Found it in the old museum.
Available: After you've beaten the game at least once.
Purpose: One of the four items required in your inventory at the end of the game to receive the Rebirth ending.

Book: "Crimson Ceremony"

Location: On the shelf behind the headphones in the Reading Room 2F Nightmare Hotel.
Description: About some ancient god. Author unknown.
Available: After you've beaten the game at least once.
Purpose: One of the four items required in your inventory at the end of the game to receive the Rebirth ending.

Blue Gem

Location: By one of the stalls in the washroom at the beginning of the game.
Description: Maybe I could use it somewhere...
Available: Greatest Hits version only, after you beat both scenarios.
Purpose: Use in the Nightmare Hospital Garden, in front of the boat on the Toluca Lake dock, and in Lake View Hotel Room 312 near the window, before watching the tape, and you will receive the UFO Ending.

Dog Key

Location: Directly across Nathan Avenue when exiting Rosewater Park, inside a Dog House in an open yard in West South Vale. It's just west of Jack's Inn.
Description: Found inside a dog house. No idea where to use it.
Available: After you've received the three regular endings or the Rebirth ending in the same file.
Purpose: Unlocks the Observation Room 3F after you view the videotape in Room 312 Lake View Hotel.

   
Letter from Silent Heaven - Supplies

Health Drink

Availability: Very Common
Health Restored: 25%
Description: Restores energy by providing nourishment. Effects are fairly mild.
Notes: Health Drinks are very common and they're very useful. You should use one after you get hit a few times as it heals a quarter of your health. Don't go wasting them on very minor wounds; wait until you start to have a lot of static on the status screen. If you see some red, use a First-Aid Kit instead.

First-Aid Kit

Availability: Usual
Health Restored: 50%
Description: Restores energy by healing wounds. Effects are moderate.
Notes: Very helpful items but aren't as easy to find as Health Drinks. You can still find a lot of them though. They recover half your health so use one when you have faint red health. Don't be surprised if you have more First- Aid Kits then Health Drinks near the end of the game. Because you'll probably use a lot of Health Drinks recovering minor wounds. Try to save these for boss fights. You don't really need to but bosses' attacks are more powerful and may require more than a Health Drink to heal. Major wounds are best dealt with Ampoules.

First-Aid Kit

Availability: Scarce
Health Restored: 100%
Description: Restores energy by relieving pain. Effects are powerful.
Notes: Ampoules will recover all your health and are best to use only when you have colourful red health. When you have little or no other health items, wait until you have red health to use one of these, unless another attack will kill you. If you do have other health items, use those if your health isn't so bad.

Handgun Bullets

Availability: Very Common
Power: Okay
Description: Bullets for a handgun.
Notes: Provide the Handgun with bullets. The Handgun is the best overall weapon in the game. It has a quick firing rate, has moderate power, and you can maneuver very easily with it. So be sure to pick up every pack of Handgun Bullets you can find and they will really help you. But don't go killing every enemy with the Handgun or you may run out of ammo. Conserve your ammo by using melee weapons like the Wooden Plank and the Steel Pipe.

Shotgun Shells

Availability: Usual
Power: Great
Description: Ammunition for a shotgun.
Notes: Not as easy to find as Handgun Bullets but are very powerful with the Shotgun. The widespread gives the Shotgun good range and is very powerful at close range. The Shotgun is a great weapon, but isn't really necessary to use on normal enemies as the Handgun is good enough. Try to save Shotgun Shells for boss fights and tougher enemies like Doormen.

Rifle Shells

Availability: Bad
Power: Great
Description: Ammunition for a hunting rifle.
Notes: Rifle Shells are rare and you won't find some until around halfway through the game. Once you get the Hunting Rifle, don't plan on using it right away. You should only use it for the last two bosses at the end of the game. It's not really good on normal enemies anyway because of its slow firing rate, and it's meant for long range. Since Rifle Shells are scarce, conserve them until the final two battles because you'll probably need them.

   
Born from a Wish

White Board

Location: On the ground of the first balcony of 2F Baldwin Mansion.
Description: White metal board with square holes punched into it. Found in 2nd floor Entrance Hall.
Purpose: One of the three boards needed to solve the Acacia Puzzle.

Red Board

Location: Near the grave of Amy Baldwin on the ground, at the top of the fireplace.
Description: Red metal board with square holes punched into it. Found in mansion's 2nd floor garden.
Purpose: One of the three boards needed to solve the Acacia Puzzle.

Black Board

Location: Near the grave of Amy Baldwin on the ground, at the top of the fireplace.
Description: Black metal board with square holes punched into it. Found in mansion's 2nd floor garden.
Purpose: One of the three boards needed to solve the Acacia Puzzle.

Acacia Key

Location: Stuck in the grave of Amy Baldwin at the top of the fireplace, Baldwin Mansion.
Description: Engraved with an Acacia flower. Found embedded in stone slab.
Purpose: Unlocks the door on the second balcony of 2F Baldwin Mansion.

Matches

Location: In the Kid's Room on the table, Baldwin Mansion 2F.
Description: Only 2 or 3 matches are left. Found in Kid's Room.
Purpose: Lights the candle on the table in the attic, Baldwin Mansion.

Birthday Card

Location: Under the chair in the attic of the Baldwin Mansion.
Description: Birthday Card and Present from Amy (contents unknown)
Purpose: Leave for Ernest in the Study 1F Baldwin Mansion.

White Liquid

Location: On the secretarial desk in Room 105 1F Blue Creek Apartments.
Description: Small bottle filled with an unknown white liquid. The label reads "I deny thee".
Purpose: Leave for Ernest in the Study 1F Baldwin Mansion.

   
Born from a Wish - Supplies

Health Drink

Availability: Very Common
Health Restored: 25%
Description: Restores energy by providing nourishment. Effects are fairly mild.
Notes: Health Drinks are very common and they're very useful. You should use one after you get hit a few times as it heals a quarter of your health. Don't go wasting them on very minor wounds; wait until you start to have a lot of static on the status screen. If you see some red, use a First-Aid Kit instead.

First-Aid Kit

Availability: Usual
Health Restored: 50%
Description: Restores energy by healing wounds. Effects are moderate.
Notes: Very helpful items but aren't as easy to find as Health Drinks. You can still find a lot of them though. They recover half your health so use one when you have faint red health. Minor wounds are best dealt with Health Drinks.

Revolver Bullets

Availability: Very Common
Power: Okay
Description: Bullets for a revolver.
Notes: Provide the Revolver with bullets. Since the Revolver is the only firearm in the sub scenario, it's the best overall weapon. It has a quick firing rate, has moderate power, and you can maneuver very easily with it. So be sure to pick up every pack of Revolver Bullets you can find and they will really help you.

   
by Conquerer (Silent Hill 2 FAQ)