LETTER FROM SILENT HEAVEN
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Photo of Mary
Description: A photo from when she was still healthy. Purpose: If examined, may change the outcome of the ending you will receive at the end of the game. |
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Letter from Mary
Description: That's definitely Mary's name in her own handwriting on the front of the envelope. Purpose: If examined, may change the outcome of the ending you will receive at the end of the game. |
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Radio
Description: Small portable radio. Emits static when monsters are nearby. Purpose: Makes noise when enemies are nearby. |
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Apartment Gate Key
Description: Old-looking key that I found in town. Purpose: Unlocks the front gate of Wood Side Apartments. |
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Flashlight
Description: One-touch ON/OFF power switch. Currently in breast pocket. Purpose: Allows you to see and be able to read your map in dark areas. |
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Key to Room 202
Description: "202" is written on the top of the key. Got it in room 208. Purpose: Unlocks Room 202 2F Wood Side Apartments. |
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Clock Key
Description: There's a small clock at the end of the key. It was in a hole in the wall in room 202. Purpose: Unlocks the face of the clock in Room 208 2F Wood Side Apartments. |
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Courtyard Key
Description: Key to door which leads from the westside stairway hall to the courtyard. Purpose: Unlocks the door that leads to the courtyard in the west building of Wood Side Apartments 1F. |
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Fire Escape Key
Description: Key to door leading from hallway to fire escape. Found in 3rd floor hall. Purpose: Unlocks the Fire Escape door at the west end of 2F Wood Side Apartments. |
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Canned Juice
Description: Six-pack of canned juice. It was in the hallway on the 1st floor. Purpose: Knocks the stuck garbage out of the garbage shoot on 2F Wood Side Apartments. |
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Coin [Old Man]
Description: Large coin imprinted with the face of an old person. Took it out of the trash shoot exit. Purpose: One of the three coins needed to solve the Old Coin Puzzle in Room 105 1F Blue Creek Apartments. |
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Coin [Snake]
Description: Large coin imprinted with a snake. I found it in that pool with no water. Purpose: One of the three coins needed to solve the Old Coin Puzzle in Room 105 1F Blue Creek Apartments. |
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Angela's Knife
Description: Knife from Angela. I don't plan on using this as a weapon. Purpose: If examined, may change the outcome of the ending you will receive at the end of the game. |
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Coin [Prisoner]
Description: Large coin imprinted with image of a prisoner. Found it in the west apartment building. Purpose: One of the three coins needed to solve the Old Coin Puzzle in Room 105 1F Blue Creek Apartments. |
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Lyne House Key
Description: It was in the coin puzzle desk. The tag on it says "Lyne". Purpose: Unlocks Room 209 2F Blue Creek Apartments. |
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Apartment Stairway Key
Description: Key to door that leads from the westside apartment hall to the stairway. Purpose: Unlocks the north stairwell of Blue Creek Apartments 2F. |
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"Purple Bull" Key
Description: A bull is drawn on it in purple. It was on the desk in the document room. Purpose: One of the two keys needed to solve the "Louise" Puzzle in room S12 3F Brookhaven Hospital. |
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Examination Room Key
Description: "Examination Room" is written on the tag. Found it in the pocket of the white lab jacket in the men's locker room. Purpose: Unlocks the Examination Room 1F Brookhaven Hospital. |
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Bent Needle
Description: Rusty, bent needle. It was stuck in the animal in the locker room. Purpose: One of the two items needed to get the key in the drain in the Shower Room 3F Brookhaven Hospital. |
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"Lapis Eye" Key
Description: An eye is carved into the top of the key. The iris part is made of a lapis lazuli. Purpose: One of the two keys needed to solve the "Louise" Puzzle in room S12 3F Brookhaven Hospital. |
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Roof Key
Description: Key to roof of office wing. Got it in the 3rd floor hospital room where Maria is resting. Purpose: Unlocks the roof door to access RF Brookhaven Hospital. |
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Piece of Hair
Description: Long brown hair. It was in that "box." Purpose: One of the two items needed to get the key in the drain in the Shower Room 3F Brookhaven Hospital. |
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Elevator Key
Description: "Patient wing elevator" is written on the tag. It was stuck in the bath pipe. Purpose: Unlocks the cover to call the west elevator in Brookhaven Hospital |
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Dry Cell Battery
Description: Got it in the hospital room. Just an ordinary dry cell battery. Purpose: Replaces the old battery for the Flashlight when it dies. |
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Basement Storeroom Key
Description: It was inside the wall with that strange painting. It's the key to the hospital basement's storeroom. Purpose: Unlocks the B1F Storeroom of the Nightmare Hospital. |
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Copper Ring
Description: I found in the basement of the hospital. It's engraved with a picture of a spider. Purpose: One of the two rings needed to open the west stairwell door, Nightmare Hospital 3F. |
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Lead Ring
Description: Ring from the refrigerator. It's engraved with a disgusting, bloated face. Purpose: One of the two rings needed to open the west stairwell door, Nightmare Hospital 3F. |
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Hospital Lobby Key
Description: Found in the Director's office. Key to hospital's front lobby. Purpose: Unlocks the lobby doors of Nightmare Hospital 1F. |
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Wrench
Description: I found this on the Lindsey street. It's a tool used for turning nuts and bolts. Purpose: Unscrews the bolts on the tin box behind the "praying woman" in Rosewater Park of Dark South Vale. |
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Old Bronze Key
Description: Antique-looking bronze key. It was hidden behind one of those statues lined up in the park. Purpose: Unlocks the Silent Hill Historical Society Museum in Dark South Vale. |
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Spiral-Writing Key
Description: Key with slim, 3-inch long cylinder attached. The cylinder is engraved with spiral writing. Purpose: Unlocks the gate door on the ground of the unknown area under the Historical Society. |
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Tablet of "Gluttonous Pig"
Description: Metal tablet with "Gluttonous Pig" drawn on one side. Found it in the dining room. Purpose: One of the three tablets needed to insert into the courtyard of Toluca Prison 1F. |
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Wax Doll
Description: Doll carved from wax. It was lying in the cell. Purpose: One of the three items needed to create a handle for the floor hatch in the civilian corridor of Toluca Prison 1F. |
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Tablet of "The Seductress"
Description: Metal tablet with "Seductress" drawn on one side. Found it in the shower room. Purpose: One of the three tablets needed to insert into the courtyard of Toluca Prison 1F. |
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Lighter
Description: Metal lighter. Looks like its flame is stronger than normal lighters. Purpose: One of the three items needed to create a handle for the floor hatch in the civilian corridor of Toluca Prison 1F. |
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Tablet of "The Oppressor"
Description: Metal tablet with "The Oppressor" drawn on one side. Found it in the cell. Purpose: One of the three tablets needed to insert into the courtyard of Toluca Prison 1F. |
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Horseshoe
Description: Metal horseshoe. It was hanging in the door of the square. Purpose: One of the three items needed to create a handle for the floor hatch in the civilian corridor of Toluca Prison 1F. |
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Wire Cutter
Description: Tool for cutting wires or electric cables. Purpose: Cuts the wires blocking the door in front of you when you enter the Labyrinth. |
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Key of the Persecuted
Description: Key left by prisoner who was wrongly executed. Purpose: Unlocks the handcuffs on the valve and the gate to raise the gate in the Labyrinth. |
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"Little Mermaid" Music Box
Description: Music box with figure from the fairy tale, "The Little Mermaid", attached. Found at the garden fountain. Purpose: One of the three music boxes needed to solve the Music Box Puzzle in the Lobby of Lake View Hotel 1F. |
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Laura's Letter
Description: Letter supposedly given to Laura by Mary. Purpose: More information about Mary. |
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"Fish" Key
Description: Key with fish-shaped key holder. It was on top of the restaurant table. Purpose: Unlocks the briefcase in the Cloak Room 2F Lake View Hotel. |
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Key to Hotel Room 312
Description: Key to room number 312 in the hotel. It was lying behind the counter of the lobby reception desk. Purpose: Unlocks Room 312 3F Lake View Hotel. |
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Thinner
Description: Small can filled with thinner. It was lying inside the elevator. Purpose: Erases the black ink from the photo in Room 202 2F Lake View Hotel. |
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Key to Hotel Room 204
Description: Key to room number 204. Took it from the bag inside the cloakroom. Purpose: Unlocks Room 204 2F Lake View Hotel. |
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Employee Elevator Key
Description: The tag on it says: "Employee elevator." Found it in room 204. Purpose: Unlocks the Employee Elevator Room on the east side of 2F Lake View Hotel. |
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"Cinderella" Music Box
Description: Music box with figure from the fairy tale, "Cinderella", attached. Found inside trunk in room 202. Purpose: One of the three music boxes needed to solve the Music Box Puzzle in the Lobby of Lake View Hotel 1F. |
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"Snow White" Music Box
Description: Music box with "Snow White" drawn on it. Found in pantry. Purpose: One of the three music boxes needed to solve the Music Box Puzzle in the Lobby of Lake View Hotel 1F. |
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Videotape
Description: Videotape I forgot at the hotel three years ago. Purpose: Insert into the VCR in Room 312 3F Lake View Hotel. |
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Can Opener
Description: Tool for opening cans. Purpose: Opens the unmarked can on the counter in the Kitchen of Lake View Hotel B1F. |
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Light Bulb
Description: Found inside can in kitchen of bar. Normal light bulb. Purpose: Creates light to unlock the "Venus Tears" Bar door when screwed into the lamp on the counter of B1F Nightmare Hotel. |
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Bar Key
Description: Key to door which goes from hotel's underground bar to hallway. Found it in boiler room. Purpose: Unlocks the "Venus Tears" Bar door in Lake View Hotel B1F. |
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Hotel Stairway Key
Description: Key to door from stairway to 3rd floor hall. It was hidden inside the big music box in the lobby. Purpose: Unlocks the gate blocking the 3F corridor of Lake View Hotel. |
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Rust-Colored Egg
Description: It's about the size of a quail's egg. Pyramid Head was holding it. Purpose: Once both eggs are each inserted to a door after the Pyramid Head Duo, Lobby 1F Nightmare Hotel, they will unlock. |
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Scarlet Egg
Description: About the size of a quail's egg. Pyramid Head was holding it. Purpose: Once both eggs are each inserted to a door after the Pyramid Head Duo, Lobby 1F Nightmare Hotel, they will unlock. |
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White Chrism
Description: Glass bottle containing milky white anointing oil. Available: After you've beaten the game at least once. Purpose: One of the four items required in your inventory at the end of the game to receive the Rebirth ending. |
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Book: "Lost Memories"
Description: A book about the history and legends of this town and the surrounding area. Available: After you've beaten the game at least once Purpose: One of the four items required in your inventory at the end of the game to receive the Rebirth ending. |
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Obsidian Goblet
Description: Ancient-looking goblet carved from pure obsidian. Found it in the old museum. Available: After you've beaten the game at least once. Purpose: One of the four items required in your inventory at the end of the game to receive the Rebirth ending. |
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Book: "Crimson Ceremony"
Description: About some ancient god. Author unknown. Available: After you've beaten the game at least once. Purpose: One of the four items required in your inventory at the end of the game to receive the Rebirth ending. |
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Blue Gem
Description: Maybe I could use it somewhere... Available: Greatest Hits version only, after you beat both scenarios. Purpose: Use in the Nightmare Hospital Garden, in front of the boat on the Toluca Lake dock, and in Lake View Hotel Room 312 near the window, before watching the tape, and you will receive the UFO Ending. |
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Dog Key
Description: Found inside a dog house. No idea where to use it. Available: After you've received the three regular endings or the Rebirth ending in the same file. Purpose: Unlocks the Observation Room 3F after you view the videotape in Room 312 Lake View Hotel. |
LETTER FROM SILENT HEAVEN - SUPPLIES
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Health Drink
Health Restored: 25% Description: Restores energy by providing nourishment. Effects are fairly mild. Notes: Health Drinks are very common and they're very useful. You should use one after you get hit a few times as it heals a quarter of your health. Don't go wasting them on very minor wounds; wait until you start to have a lot of static on the status screen. If you see some red, use a First-Aid Kit instead. |
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First-Aid Kit
Health Restored: 50% Description: Restores energy by healing wounds. Effects are moderate. Notes: Very helpful items but aren't as easy to find as Health Drinks. You can still find a lot of them though. They recover half your health so use one when you have faint red health. Don't be surprised if you have more First- Aid Kits then Health Drinks near the end of the game. Because you'll probably use a lot of Health Drinks recovering minor wounds. Try to save these for boss fights. You don't really need to but bosses' attacks are more powerful and may require more than a Health Drink to heal. Major wounds are best dealt with Ampoules. |
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Ampoule
Health Restored: 100% Description: Restores energy by relieving pain. Effects are powerful. Notes: Ampoules will recover all your health and are best to use only when you have colourful red health. When you have little or no other health items, wait until you have red health to use one of these, unless another attack will kill you. If you do have other health items, use those if your health isn't so bad. |
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Handgun Bullets
Power: Okay Description: Bullets for a handgun. Notes: Provide the Handgun with bullets. The Handgun is the best overall weapon in the game. It has a quick firing rate, has moderate power, and you can maneuver very easily with it. So be sure to pick up every pack of Handgun Bullets you can find and they will really help you. But don't go killing every enemy with the Handgun or you may run out of ammo. Conserve your ammo by using melee weapons like the Wooden Plank and the Steel Pipe. |
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Shotgun Shells
Power: Great Description: Ammunition for a shotgun. Notes: Not as easy to find as Handgun Bullets but are very powerful with the Shotgun. The widespread gives the Shotgun good range and is very powerful at close range. The Shotgun is a great weapon, but isn't really necessary to use on normal enemies as the Handgun is good enough. Try to save Shotgun Shells for boss fights and tougher enemies like Doormen. |
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Rifle Shells
Power: Great Description: Ammunition for a hunting rifle. Notes: Rifle Shells are rare and you won't find some until around halfway through the game. Once you get the Hunting Rifle, don't plan on using it right away. You should only use it for the last two bosses at the end of the game. It's not really good on normal enemies anyway because of its slow firing rate, and it's meant for long range. Since Rifle Shells are scarce, conserve them until the final two battles because you'll probably need them. |
BORN FROM A WISH
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White Board
Description: White metal board with square holes punched into it. Found in 2nd floor Entrance Hall. Purpose: One of the three boards needed to solve the Acacia Puzzle. |
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Red Board
Description: Red metal board with square holes punched into it. Found in mansion's 2nd floor garden. Purpose: One of the three boards needed to solve the Acacia Puzzle. |
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Black Board
Description: Black metal board with square holes punched into it. Found in mansion's 2nd floor garden. Purpose: One of the three boards needed to solve the Acacia Puzzle. |
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Acacia Key
Description: Engraved with an Acacia flower. Found embedded in stone slab. Purpose: Unlocks the door on the second balcony of 2F Baldwin Mansion. |
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Matches
Description: Only 2 or 3 matches are left. Found in Kid's Room. Purpose: Lights the candle on the table in the attic, Baldwin Mansion. |
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Birthday Card
Description: Birthday Card and Present from Amy (contents unknown) Purpose: Leave for Ernest in the Study 1F Baldwin Mansion. |
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White Liquid
Description: Small bottle filled with an unknown white liquid. The label reads "I deny thee". Purpose: Leave for Ernest in the Study 1F Baldwin Mansion. |
BORN FROM A WISH - SUPPLIES
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Health Drink
Health Restored: 25% Description: Restores energy by providing nourishment. Effects are fairly mild. Notes: Health Drinks are very common and they're very useful. You should use one after you get hit a few times as it heals a quarter of your health. Don't go wasting them on very minor wounds; wait until you start to have a lot of static on the status screen. If you see some red, use a First-Aid Kit instead. |
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First-Aid Kit
Health Restored: 50% Description: Restores energy by healing wounds. Effects are moderate. Notes: Very helpful items but aren't as easy to find as Health Drinks. You can still find a lot of them though. They recover half your health so use one when you have faint red health. Minor wounds are best dealt with Health Drinks. |
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Revolver Bullets
Power: Okay Description: Bullets for a revolver. Notes: Provide the Revolver with bullets. Since the Revolver is the only firearm in the sub scenario, it's the best overall weapon. It has a quick firing rate, has moderate power, and you can maneuver very easily with it. So be sure to pick up every pack of Revolver Bullets you can find and they will really help you. |
| Used "Silent Hill 2 FAQ by Conquerer". |











































































