Walkthrough

04. Hillside

Escape from Silent Hill
Welcome back to Silent Hill. Now, according to your next objective, you need to escape from the town. Leaving so soon? Oh, well. Head ahead and find the stairs leading to the parking lot below. Grab a Hatchet by the fence and hack through the boards blocking the way into the cabin on the parking lot. Enter the cabin and duck under the hole in the wall. You're now in the Hillside district of Silent Hill. You can find another Flashlight on the porch of the house along the northern edge of Straub Street. Now find an alley next to this porch and run to the backyards of the houses. Turn right to find a First Aid Kit at the back porch of one of the houses here.

Side Quest: Digging up the Past

This side quest becomes available only after you finish the game at least once. To complete this quest you need to find and collect seven Silent Hill Artifacts buried in the ground throughout the town. Dig sites are marked by the barrels with candles on top of them. To dig up the artifact, you need a shovel which you can also find in the town.

Find all of the hidden treasures
The first dig site is in Hillside, in the yard to the north of Straub Street. The nearest shovel is by the door in the cabin on the parking lot.

Find the stairs nearby and step down into the garage alley. Eventually you'll reach Campbell Street. Now you can run straight to Lansdale Avenue and proceed through the apartment building there or you can explore the district first to start and complete a couple of side quests and collect some useful items and mystery notes.

One of the first side quests you can start up is "All Points Bulletin".

Side Quest: All Points Bulletin

There are four police cars patrolling the town. If you try to approach one of them, you'll be attacked by monsters and this will also start the side quest. The first car you can find is running near the Police Station on McCammon Street.

Stop the patrol cars / Find the police patrol dispatcher
To stop the cars you need to find the Police Station. The station is in Hillside, between McCammon Street and Campbell Street. Enter the Police Station through the hole in the northern wall. To your left you'll find the Police Report (5/54). Cross the chasm and continue until you’re in the dispatcher’s office.

Identify each patrol car's call number
The objective of the quest is to recall all the cars using the dispatcher’s radio. To do so, you need to know a 4-digit call sign of each car. The signs are written on the chalkboard in the same room, however they’re incomplete (Note: The number of readable symbols on the chalkboard depends on your chosen puzzle difficulty). The digits and letters in the signs are aligned in columns in a certain ascending or descending sequence. You could alternatively look at the call signs written on the cars running in the town, but that takes more time and is a bit dangerous because of monster attacks. The codes will be the same for all puzzle difficulties:

  • D375
  • C466
  • B557
  • A648

Use the radio to enter these numbers and recall all four cars to complete the side quest.

Before you exit the Police Station examine the dispatcher’s office to find a First Aid Kit on the wall shelf. Also check the boarded up room here. Inside you'll find the Crime Survey (6/54) on the ground and another radio.

Side Quest: The Art Collector

In the back of the storage room in the Police Station you'll find the painting "Despair" needed for "The Art Collector" side quest. This is first of the six paintings scattered around the town.

To the north of the Police Station there's a opportunity to start another side quest.

Side Quest: Bird Cage

There are five bird cages with birds inside them around the town. The quest starts when you release the first bird.

Set all of the birds free
You should release birds from all five bird cages to complete the quest. The first bird cage is at the porch of the house at the end of McCammon Street to the north of the Police Station.

Run through the yard east of the Police Station to get the Crime Scene Photo #2 (7/54) near some barrels. Get to Campbell St, cross the street and explore the houses on the south side of the street. Get the Missing Poster (8/54) by the sandbox. Now there's another place of interest which you can explore - a house with the basement. Find the lit window at the base of the house to the west of the sandbox to get inside.

House with a Basement

In the basement you'll find a locked gate by the staircase leading up. Go upstairs and try switching on the TV. This will power down the building and open the cell in the basement. Head into the cell to collect a Colt lying on a chair. After you take the weapon, you'll get attacked by a new type of enemy - a Doll. Kill the Shadows and the Doll and then get outside of the building through the basement window.

Find the Hillside underground entrance along the north edge of Campbell Street (marked in blue on the map) and check it for another painting.

Side Quest: The Art Collector (cont.)

The second painting - "Sunrise" - is in the booth in the Hillside underground entrance.

Now it's time to return to the main course. You need to get to the apartment building on Lansdale Avenue, to the northeast of the Police Station. Once you get there, take the alley to the back yard of the building and take a Hook leaning against the bench.

Side Quest: Digging up the Past (cont.)

The second dig site is in Hillside, in the back yard of the house on Lansdale Avenue. The nearest shovel can be found along the north side of Campbell Street to the west of the Hillside underground entrance, leaned against the gate to the Police Station's yard.

Use the Hook to lower the retractable ladder and climb up. Search the walkway to the right to obtain the Crime Scene Photo #1 (9/54) attached to the barrel. Follow the balcony around the house, cross the chasm and enter the apartment through the opened window.

03. Devil's Pit 05. Pearl Creek