# Puzzles

01. Shakespeare Anthology (Mall)

02. 2F Patient Wing Keypad (Hospital)

03. Dead Man's Briefcase (Hospital)

04. Crematorium Oven Door (Hospital)

05. Tarot Card Door (Church)

Bonus Puzzle

## Second Floor Patient Wing Keypad (Hospital)Location: Brookhaven Hospital, 2F The paper memo on the chalkboard explains the solution to unlock the door, differing per riddle level. Once the correct code has been inputted into the keypad, the doors will unlock. Refer to the riddles and solutions below. ## Easy
Looks fairly simple but where's the starting point? Well, let's visualize the keypad as we go through it.
The riddle says to move 2 right after pressing the first number, so it has to be 1, 4 or 7 in the left column. You must be able to move up 1 row after the second number so that eliminates starting in the top row with 1. You must also be able to move 2 down after the third number (which is 1 up from the second) so that eliminates 7 in the bottom row (you can't go down 2 from the middle row). Therefore the starting point is 4. Now just follow the directions: ## Normal
So here we will have to do a little algebra to uncover the code. The memo should leave you with the following relative information about each number: - #1 > #2
- #2 = 2x#3
- #3 < #4
- #4 = 0.5x#1
The easiest way to start here is the last number which must be half the first and thus both are even numbers. That means the first number must be 2, 4, 6 or 8, and fourth number must be 1, 2, 3 or 4 respectively. Now let's move backwards. The third number is less than the fourth, which is no higher than 4, so the third is no higher than 3. Further, for the third to be less than the fourth, the fourth cannot be 1 (but instead 2-4) since there is no 0. The second number is twice the third, so it must be 2, 4 or 6 (double 1, 2 or 3). It can't be 8 because the third can't be 4 (or higher). Still with me? Lastly, the first number is larger than the second. We already determined the first must be 2, 4, 6 or 8, but since it must also be higher than the second which must be at least 2, that eliminates 2 as a possibility for the first. It also means the first must be the highest number. So let's just jot down where we're at with our potential solutions so we can start to wrap our head around this madness: - 1st Number: 4, 6 or 8
- 2nd Number: 2, 4 or 6
- 3rd Number: 1-3
- 4th Number: 2-4
Continuing the riddle, "Four of the numbers are not repeated" means the code uses four different numbers. This eliminates 4 entirely as the first digit since it requires the fourth to be 2 (half of 4) which means the third can only be 1 (less than 2) and the second only 2 (double 1), which repeats the number 2 and doesn't work. It also eliminates 2 as the fourth digit since it's directly tied to 4 as the first. If this all sounds like gibberish you'll have to trust me that it makes sense. "Three are not in the top row" implies only one number from the top row (1, 2, 3) is used in the code (three are NOT in that row). This eliminates 6 entirely as the first digit since it requires the fourth to be 3 (half of first) and thus the third either 1 or 2 (less than fourth), which puts at least two digits in the top row. Thus 3 is also eliminated as the fourth digit as well as 1 as the third and 2 as the second since they all require more than one digit in the top row. Therefore that locks in 8 as the first and 4 (half) as the fourth. The second can now only be 4 or 6 and the third 2 or 3. However the second cannot be 4 because the fourth is already 4 and no numbers repeat, which also eliminates 2 (half of 4) as the third. Therefore that leaves us with only one possible solution: But we still have two lines to double check our work, or to give us more chances in case we're finding it hard to follow along. "Two are not in the right row" means only two numbers are 3, 6 or 9 while two are not. Our code has 3 and 6 so it fits the criteria. Lastly, "One of the numbers is the final key" -- what could that mean? The final number must be 9? No, it means one of the numbers of the code is the final key or button. The final key is the "fourth" one. So the code must have the number 4, and ours does. Got it? Just a play on words. Therefore 8634 is confirmed as the resulting code, which will be the same every time on Normal. Quite the ride, eh? Hard
This author is one sick bastard, that much is clear... While you won't find any number or button hints in this memo at all, you'll have to think with a creative mind. As crazy as it sounds, the author reveals the code through a series of movements and actions on a face, which represents the keypad like so:
You may question the proportions in relation to each other, but it is the arrangement that most makes sense corresponding to a keypad, at least in the sense that is described by the author. Now let's get started.
This sets the stage that the author is facing his female victim. Therefore the girl's left eye, ear and cheek are on his right, and so on. Keep that in mind while paying attention to the language, and let's try to establish just what he's doing here.
Essentially the girl is too pretty and innocent for him and thus he wants to destroy her, rearranging her face in a way he's about to describe.
This marks the beginning of deciphering the code. His left hand being placed on her face would naturally be his left and her right as one of 1, 4 or 7. Shoving his thumb into her eyesocket is the first move, representing a press of the 1 button on the keypad which corresponds to where the face's eye is. Sick to your stomach yet?
Now he wants a taste... But how would the sick bastard do this? We must follow the blood trail.
So her bloody tears are streaming down her face, allowing the author to taste them as he wished. Normally tears would flow down the cheek, but we need to remember our setup of the keypad. Therefore the tears flow down from her right eye (1) to her right ear (4). That is where the bastard is able to taste her and thus it is our second number.
Here the psycho moves from licking her bloody tears to biting her tongue and lips, representing the 8 on the keypad. But his desires are beginning to escalate as he moves around the rest of her face.
And just like that the freak switches to her cheeks. But which side? We'll have to continue to find out.
This guy moves quickly... he's already onto the ear, but which one? And which cheek was it before? We must read on first.
And there is our answer. Her left ear, which is the author's right, signifying the number 6 on the keypad. It only makes sense now that the cheek he snacked on earlier was her left and his right, between the mouth and ear, which is number 9 on the keypad. The riddle concludes itself but we've already uncovered all of its clues. And thus we are left with a five-number code:
So we still have more work to do to get the final code. Let's just analyze where we got each number from with each of the corresponding actions: - 1: crushing, drilling her right eye
- 4: tasting the warmth of her blood (tears); drinking in her cries
- 8: biting, shredding her tongue; biting her lips, tasting her lipstick
- 9: tasting her left cheek with his tongue
- 6: sinking his teeth into her left ear
What stands out here as different? 4, 8, 9 and 6 all involve biting and tasting her and her blood, while 1 only set the stage by crushing her eye, didn't it? He never implied he tasted her eye, but rather the blood that streamed from it, and thus below it (at her ear). Further, read the riddle again and look specifically for this theme of biting, tasting and hunger. It's everywhere. "I must taste the warmth of your blood." "You can't know the maddening hunger I've felt in the midst of our kisses". "I bring my hopes to fruition: biting your tongue, shredding it, biting at your lips as if tasting your lipstick." "Oh, what euphoric heights I would reach, having my desires fulfilled like a greedy, gluttonous cur." "I want it to creep up to my lips so I can sink my teeth into its flesh." He's made it very clear. He is hungry for her blood, and that is the key to the code. So we can eliminate the 1 which precedes the sick tasting of her blood and rather just begins the adventure. With that we're left with the resulting code of 4896, which is the same each time on Hard. Hope you didn't enjoy that one too much, you sick bastard. |

by Andrew Haffenden aka Conquerer (Silent Hill 3 Puzzle Guide) |