Silent Hill: Townfall Previews and New Details
July 29, 2026
Konami has lifted the embargo on the media hands-on previews from the recent media events for the press in Tokyo, Japan and Los Angeles, USA, as the reporters were allowed to explore the game for three hours. You can check their largely positive impressions, see new gameplay clips and learn new details about the game in full below:
- PlayStation Blog
- IGN (Article | Video)
- Gamespot
- Polygon
- Eurogamer
- Giant Bomb
- Collider
- GameRant
- Dengeki (Article | Video)
- GAME Watch
- Interview with Motoi Okamoto and Jon McKellan (GamerBraves)
Here are some new key points about Silent Hill: Townfall:
- The game is set in 1996 in St. Amelia, a fictional coastal fishing town in Scotland.
- You play as Simon Ordell, an American who washes ashore under cryptic circumstances with a hospital wristband and an IV cannula taped to his hand. Simon is searching for a nurse named Zoe Ellis. Narrative themes focus on regional tragedy, corporate exploitation, industrial decline, and personal guilt.
- The series' first mainline entry is entirely in the first-person perspective, presented natively in a cinematic 2.35:1 aspect ratio. The decision for the perspective was one of the earliest the team made, and it serves two things: to enhance claustrophobia and avoid artificial HUD elements or on-screen mini-maps when using the CRTV handheld device.
- The game offers multiple difficulty settings (including a story-focused mode) to ensure players who want to experience the narrative aren't blocked by demanding stealth and combat mechanics.
- The CRTV mechanic replaces the traditional radio/flashlight with a 1980s/90s-style handheld pocket TV/radio (inspired by the Sony Watchman).
- Unlike the passive radio static from classic Silent Hill titles that alerts you to nearby danger, the CRTV requires you to tune into individual frequencies assigned to specific monster types or patrol paths.
- On the PlayStation 5, the CRTV makes heavy use of the DualSense controller's 6-axis gyro motion sensors. To lock onto stable signals—especially when interfacing with fixed radio transmitters scattered around St. Amelia—you physically tilt and rotate the controller to align the signal bars.
- Mechanics lean heavily into tension and vulnerability inspired by Alien Isolation. Melee items (wooden planks) degrade quickly. Firearms (such as a heavy revolver) are powerful, but ammo is extremely scarce, and gunshots immediately alert all nearby enemies, so stealth is the preferred way.
- Players can crouch, peek around corners, hide in sheds or closets, or throw objects (bottles, bricks) to distract enemies or set off car alarms.
- Manual saves occur at vintage payphones. Players can craft/equip blood bags as a fallback item to survive fatal attacks.
- Silent Hill: Townfall is considered a full-length game, and the first playthrough can take you anywhere from 10 to 14 hours depending on playstyle.
- The game has five endings. All three main endings can be reached on your first playthrough. The two secret endings require New Game Plus, so those come in your second playthrough onward.
- Subsequent playthroughs will be faster, since you’ll unlock things that help you reach certain endings more quickly.
Silent Hill: Townfall arrives on September 24 on PlayStation 5 and PC.