10-Star Ranking Guide
In this section we'll tackle every aspect related to your ranking, including tips for the ultimate challenge of a 10-star ranking, which is more achievable than ever this time.
01. Ranking Overview
01. Ranking Overview
Once you complete the game, a ranking screen with all your stats will be displayed, including the following:
|Difficulty||The difficulty chosen at the start of the game|
|Play Time||The total game clock time|
|Saves||The number of saves used|
|Continues||The number of continues used|
|Enemies Defeated||The number of enemies defeated|
|Memo Items Found||The number of memos collected out of 52|
|Ending||The current ending received|
|Rank||Your assessed ranking out of 10 (or 100) with large and small stars|
Note that for your final ranking, each large star is worth 1 full point and each small star is with 0.1. So if your ranking is 7 large stars and 5 small stars, your ranking is 7.5/10, or 75/100. Our aim here will be to pump that all the way up to 10/10, or 100/100.
What is your reward for doing so? First you will unlock One Weapon Mode. A 10-star ranking in that mode will unlock All Weapons Mode, which features several bonuses inside your apartment. Eileen's Submachine Gun will also be unlocked with a ranking of 9/10 or higher. Read more about all these in the Special Weapon Modes section of this 10-star guide.
Below is a breakdown of how many stars are awarded for max points in each category. Note that 10 small stars equate to one large star.
|Category||Max Small Stars Awarded|
|Play Time||20 stars|
|Enemies Defeated||20 stars|
|Memo Items Found||20 stars|
|Total Potential Stars||102 stars (capped at 100)|
Confused about the freebies? Those are two free points that are always awarded, except the max score is capped at 100 or 10/10. This is probably since otherwise a perfect ranking requires 0 saves for the first time in a Silent Hill game.
But now with those two freebies, you can save twice and get 8/10 stars for saves but bank on getting 2 stars back from the freebies, or you can do the same for another category as we'll discuss in the next next section. This makes getting a 10-star ranking in Silent Hill 4 easier than 1-3.
And so the highest possible ranking is actually 10.2 stars out of 10, although you'll never see more than 10 stars appear. A 10.2-star ranking is its own thing and certainly a good challenge to push for as well. To do so, simply don't save and get max points for every other category. When all stats show up as green, except for your Ending, you've got a 10.2-star ranking.
Netting a rank with this result, without cashing in your freebies, is actually a 10.2-star ranking. It is the maximum result, although no more than 10 large stars will ever show up. It's easy enough to deduce if your ranking is truly 10.2, 10.1 or just 10 stars based on how many of these stats show up in highlighted green.
Ending will always show up white and doesn't matter, but all other stats green means 10.2. One white stat could mean 10.1 or 10, while two white stats can only mean 10.
So how do the freebies work? They're only truly awarded if you need them to attain your 10-star ranking. Therefore you're able to miss out on two potential stars for one category or two between two different categories. Because you will get up to two back via freebies. That means there's several modifications you can make to the above requirements and still net a 10-star ranking. Assuming all other stats meet the thresholds, these modifications include:
Go with whatever combination works for you, but it probably makes the most sense to use them as your saves. That way you can have 2 saves just like you did for Silent Hill 1-3. Although play time is pretty tight so you could use 1 and 1 for play time and saves. Either or, plan it out and stick to it.
If you want a challenge as close to the same in Silent Hill 1-3, aim for the sky and go for the 10.2-star ranking, which is frankly still probably a bit easier than 10 stars in the other games, although the limited inventory and health items makes dying quite possible at times.
Either way, you will unlock One Weapon Mode by achieving 10 stars in a standard run, while another 10-star ranking in One Weapon Mode (which is frankly easier) will unlock All Weapons Mode. No more modes or rewards are unlocked beyond that.
These are my stats for my first 10-star ranking, which is actually a 10.2-star ranking with all categories maxed. I achieved this on my first complete attempt, although I did get killed by Cynthia at the very end of the Subway 2nd trip on my first actual attempt. I got trapped after using the Train Handle, then escaped just in time but Eileen kept shooting Cynthia and I tried to unequip her gun, had to move closer to do so and then died from being within Cynthia's Ghost presence range. Tough one but I made sure to stab her next time instead, which I'd recommend to all.
I decided to go with 21 Sacraments since I figured I'd save a lot of time by not babysitting Eileen, especially since in a speed run just before I realized how tight the time requirement was at 2 hours.
But honestly... I'm not sure I'd even recommend this. Eileen became 100% possessed after leaving her once in the Subway and slowed me down on so many occasions, including several where she knelt down in rooms with enemies and nearly got me killed while trying to retrieve her. She also briefly flashed into Ghost status on a number of occasions, wasting more time.
Most of the time gained, if not all, from ditching Eileen just anywhere is lost while waiting for her to pull herself together in these moments, and she can pose a big risk to your life as well.
View my stats for One Weapon Mode below where I instead took care of Eileen and achieved the best ending of Escape without issue. I'd honestly recommend doing this instead, or at least getting the Mother ending if you don't want to waste time with hauntings and grabbing Holy Candles.
Note that I did not perform the Eileen glitch in Building World 2nd time since it felt like cheating, while I was fairly sure I could make it anyway.
MY STATS FOR ONE WEAPON MODE:
This is also 10.2 stars and I achieved it on my first attempt of One Weapon Mode with no deaths. It's quite frankly easier having the Rusty Axe from the start, especially for the escalator section in the Subway but also a few other spots.
I did make at least two mistakes that cost me 3-4 minutes, including some extra trips to Room 302. But otherwise it was a very efficient run a little better than my standard 10-star run. I did not perform the Eileen glitch in Building World 2nd time on this run either.
As I said above, I highly recommend taking care of Eileen since having her in good health will prevent you from losing extra time waiting for her to stand back up whenever she needs a resting break from being so damaged, plus you won't have to risk your life while retrieving her around enemies in these cases.
Babysitting her in each hallway or room does take a few extra seconds every time, but as I said, I think it pretty much makes up for the time she wastes if she gets too possessed anyway. Plus you will have to escort her through a good chunk of the game anyway, so a little more can't hurt too much. And frankly, perhaps having the best ending should've been required anyway for 10 stars, like it was in SH1. But it's certainly an achievable goal.
Lastly, I normally recommend going for practice runs before attempting a 10-star run in these games, but I'd say it's optional in Silent Hill 4. There's no damage requirement and you even get some freebies so it's not too difficult. At least if you're familiar enough with the game and have already done speed runs or beaten it on Hard without issue.
Maybe if going for a true 10.2-star ranking you might want to make sure you're ready first, since 2 hours without any saves is a long time and somewhat risky without being confident, both for time and ensuring you don't die. Plus you'll want to know exactly where all the memos are. But otherwise go ahead and see how you do that first time.
You must play on Hard difficulty for the max stars in this category. That means enemies will move at full speed, inflict heavy damage, health items will recharge less of your health than normal, and the Pistol only holds 8 bullets per clip.
While perhaps not as outright hard as past games, the limited inventory can put you in difficult situations at times, so make sure you know the game and Hard difficulty very well before attempting.
04. Play Time
The get max stars for the saves category you cannot save even once, not counting your ranking results. Thing is, you can still save up to twice and still net a 10-star ranking via the two freebies, as long as you've met all other requirements.
But if going for zero saves you'll have to know the game inside and out since you won't be getting any second chances in any area. There are actually a few spots over the game that can be quite dangerous and potentially cost you your life if you're not careful.
To combat this, I recommend walking around with a health item or two, at least in the second part of the game when your apartment stops healing you. And even then, at a few select moments it may be wise to carry even more than that to prepare for the absolute worst.
IF YOU WANT TO USE 1 OR 2 FREEBIES AS SAVES:
These two spots are where I'd recommend if you do want to save. If you only plan to save once, consider the first option here. Cynthia is capable of trapping you in the train while using the handle, and she even managed to kill me during my first attempt. I didn't make the mistake next time and pumped her with a Silver Bullet and Sword of Obedience, which I'd recommend as well.
Two trips on the Wall Men escalator could contribute to the challenge as well, although frankly the Rusty Axe should make it a formality this time. But either way it's a good midway point through the game after more or less cruising through the first half during the easier first trips.
For the other, Richard can really hassle you in a late staircase in the Building World and there's a lot of enemies to escort Eileen past before and after. And the One Truth boss can go sour if you have a hard time finding the master Wall Man and take a lot of damage, which can totally happen.
Otherwise, make sure you've mastered the game and know exactly what each area entails, especially if you plan on doing a zero save run.
07. Defeating Enemies
08. Memo Items Found
For full points in this category you will need all 52 memos in the game, which isn't as exhausting as it sounds since most are very much on your path. That said, there are maybe a few that can easily be missed if not careful.
Note that 20 total stars are handed out for this category and each memo is worth the same at about 0.38 stars, except there's no rounding up. 52 memos nets you 20 stars, while 50 or 51 net you 19. 47, 48 and 49 all net you 18 out of 20 stars. That means 47 is the fewest amount you must collect if cashing in both your freebies here.
But frankly, memos are not an ideal category to use freebies on, which are better spent on saves or play time. Memos instead should be more of a formality to collect all of them, but just ensure you take note of the few that are a bit more likely than others to be missed (which we'll cover towards the end of this section).
Below are the locations of every memo in the game in the general order you'll find them. A few can swap around if you delay returning to your apartment or head back early, but otherwise this order can be followed for pretty good time-efficiency. Consider keeping this open as a reference or direct guide during your run.
Easily Missable Memos
While you have every memo location at your fingertips above, let me just point out a few that you're probably more likely to miss if not actively tracking them.
And remember to check Jasper's car for that memo, even though the car itself is right in your face. Don't forget to check the B2 Water Prison sign after getting the key, don't forget Joseph's Article in the back room of room 301, and be sure to grab the super's Umbilical Cord diary in his back room. And just ensure you get all the Red Papers in the Apartment World.
12. Puzzle Solutions
Posted here are the quick reference solutions to all the puzzles in the game. There's not too many traditional puzzles or key codes so I've included the major puzzle item quests as well.
Forest Spade and Key: Do the following in the Forest World:
Don't forget you still need one more turn after the cutscene of DeSalvo being freed.
Torture Room Keypad: The code is 0302.
Bar Southfield Keypad 1st Time: The code is 3750.
Doll Parts: Find all five Doll Parts from the wells in this order:
The Crested Medallion is in the northwest end path. Note you can flip the order of 3 and 4 if your Torch is lit, but it's always fine to get 4 on the way back.
Reminisces: Find and place the four items in this order:
Then proceed through the clock door underneath the pet shop.
Bar Southfield Keypad 2nd Time: The code is 4890.
Hanging Walter: Find and examine Walter's hanging body in each location:
13. Special Weapon Modes
|by Andrew Haffenden aka Conquerer (Silent Hill 4: The Room FAQ/Walkthrough)|