Weapons
Throughout the worlds in Silent Hill 4, there are a total of 26 weapons. Although 12 of those are golf clubs, this is excessively more than any of the previous games. The biggest change in the weapon department, however, is the number of firearms compared to melee weapons. Out of the 26 weapons in the game, just two of them are firearms; not to mention the severe decrease in ammo pickups compared to the earlier games in the series. Over the course of the game, you'll need to learn how to adapt with the melee weapons, and ultimately you'll realize how much better the melee weapons are, and the importance of melee combat. |
Melee Weapons
A whopping total of 24 melee weapons are found in Silent Hill 4, and that's definitely a good thing. Combat has changed significantly since Silent Hill 3, and melee weapons are now your most valuable tools. Golf clubs are commonly found throughout the game, but between the other 12 melee weapons, quite a few of them are very effective and great weapons. Each melee weapon is unique with its standard attacks, and each weapon has a special charge up attack, which is the most powerful single attack the specific weapon can produce. Hold R2 to ready melee weapons, and press X to take a swing. To perform a charge up attack, hold X while R2 is held down and you will see the charge up meter at the top middle of the screen being charged – once it is full and flashing, release X to perform the charge up attack. |
Wine Bottle |
![]() Location: Inside Henry's fridge in his apartment at the beginning of the game. |
Broken Wine Bottle |
![]() Location: Derived from the Wine Bottle when it's broken after use. |
Steel Pipe |
![]() Location: Hanging from the hole in the washroom of Henry's apartment as a sewer pipe, at the beginning of the game. |
Golf Clubs |
![]() Throughout the game you will find several golf clubs, and most of the time you probably won't even care about them because you already have enough weapons. However, golf clubs are quite strong melee weapons and are very effective for fighting normal enemies. There is a catch, though, and they break after around a dozen hits, rendering them completely useless. Broken golf clubs just take up inventory space and cannot be used at all, so it's pointless to have them anywhere but in your item chest. As soon as you find a golf club, there's no use storing it in your item chest. Immediately start using it until it breaks. You'll get a new one every once in a while so you'll be fine, as if your other weapons aren't good enough. There are twelve golf clubs available for find, and they all share the same regular and charge up attacks, but some are stronger than others. Standard attacks are similar to the Steel Pipe – the over should swing and overhead downward swing at the end of the three-hit combo. Charge up attacks are 360 degree swings, which are very powerful. The Driver and the low-numbered golf clubs are the strongest, and the higher-numbered and rest of the clubs are slightly weaker. Refer to below for information and locations of each golf club. Description: Golf club. Powerful and easy to use, but it looks like it could break easily. Driver 3-Wood 3-Iron 4-Iron 5-Iron 6-Iron 7-Iron 8-Iron 9-Iron Pitching Wedge Putter Sand Wedge |
Stun Gun |
![]() Location: On the stand in the initial lower east cell (4 o'clock) of the 2F cellblock, Water Prison World (must align with a cell with a hole on 3F and jump down from there). |
Aluminium Bat |
![]() Location: On the ground by the volleyball basket in Albert's Sporting Goods B5, Building World. |
Spade |
![]() Location: Lying against the wall at the end of the winding hallway north of the elevator on B8, Building World. |
Rusty Axe |
![]() Location: On the circular table in Bar Southfield B15, Building World. |
Paper-Cutting Knife |
![]() Location: On the table in the Office 1F, Hospital World. |
Pickaxe of Despair |
![]() Location: On the ground in the cave in the northwest pathway, Forest World 2nd time. |
Torch |
![]() Location: On the northwest ledge of the cemetary at the end of the southwest pathway, Forest World 2nd time. |
Bug Spray |
![]() Location: On the ground by the liquor crates in the living room of Room 203 2F, Apartment World. |
Chainsaw |
![]() Location: Stabbed into the ground by the tree stump in the northeast pathway with Jasper's running car, Forest World (only in A Brand-new Fear). |
FIREARMS
Silent Hill 4 lacks both firearms and ammo, so your dependence on them won't be as much as before. As if that wasn't bad enough for all you gun lovers, each ammo pickup you come across in the game will take up one full space in your ten space inventory, causing you to take up at least half of your inventory for a decent amount of ammo. These pickups cannot be merged with each other and obviously cannot all fit into your firearms, so this easily becomes a hassle. But enough with that. Once you pick up a firearm you'll need to continue picking up ammo to keep using it. Hold R2 to aim a firearm at a target and press X to shoot. |
Pistol |
![]() Location: Behind the moved desk in the living room, right next to the kitchen, in Henry's apartment, after meeting Cynthia in the Subway World. |
Richard's Revolver |
![]() Location: On the chair in the living room of Room 207, Apartment World. |
EILEEN'S WEAPONS
After retrieving Eileen from her room in the Hospital World, you have the option to choose whether to put Eileen into combat or to keep her out of it. For the sake of the health state, it's better for her to stay out of fights, but she can actually deal large amounts of damage with certain weapons, which can be helpful, especially when fighting multiple enemies. Once a weapon for Eileen is found, equip it from your inventory and she will have it equipped. Unequip from the inventory whenever you don't want her to fight. If you return to your apartment with Eileen's weapon still equipped, you will not be able to put it in your item chest. You must unequip the weapon first to put it away, which makes this a hassle. |
Eileen's Bag |
![]() Location: On the floor at the south of the Lobby 1F, near the stairwell, Hospital World. |
Riding Crop |
![]() Location: On the chair object on the north side of the blocked hallway on B2, the pathway connecting Lynch Street Line and the turnstiles, Subway World 2nd time. |
Chain |
![]() Location: Hanging on the jungle gym along the east wall in the Wish House compound, Forest World 2nd time. |
Nightstick |
![]() Location: On the ground in the 3F surveillance room, Water Prison 2nd time. |
Submachine Gun |
![]() Location: On the kitchen counter in Room 101 1F, Apartment World (only in A Brand-new Fear after achieving a 9 star rank or more). |
by Conquerer |