Supplies

Letter from Silent Heaven

Throughout the game you'll find health and ammo supplies to help you continue your journey in the cryptic town. Although they're quite abundant, they're extremely important and you should pick up every one you can find.

Try to conserve ammo by stockpiling until you have a decent amount, and always make sure you're not wasting health supplies by using strong health items on minor wounds. Below are all the supplies found in Silent Hill 2. Refer to the legend just below to understand the number figures.

Health Chart Health Drink First-Aid Kit Ampoule
Availability 5 3 1
Health Restored 25% 50% 100%
Ammo Chart Handgun Bullets Shotgun Shells Rifle Shells
Availability 5 3 2
Power 3 5 5

Availability:
1 - Scarce / 2 - Semi-Rare / 3 - Moderate / 4 - Common / 5 - Very Common

Health Restored:
25%-100%

Power:
1 - Very Low / 2 - Low / 3 - Okay / 4 - High / 5 - Very High

Health Supplies

You'll find three different types of health supplies throughout the game, each with its unique healing abilities and availability.

Health Drink

Description: "Restores energy by providing nourishment. Effects are fairly mild."

Health Drinks are the most common supply you will found, nearly everywhere throughout the game. They recover about a quarter of your health and are good for minor wounds, although they can be combined to take care of more serious damage.

First-Aid Kit

Description: "Restores energy by healing wounds. Effects are moderate."

Not as common as Health Drinks but still quite available, First-Aid Kits are ideal for almost any wound and recover about half of your health. If your status is in the red, consider using one, and feel free to mix with Health Drinks if even more heavily damaged, rather than using two and wasting a bit of the second one, unless seriously damaged. In that case, also consider using an Ampoule.

Ampoule

Description: "Restores energy by relieving pain. Effects are powerful."

These things are super rare, but they recover all your health no matter what condition you're in, so use them wisely. If your status is in the red zone but not that bad consider using a First-Aid Kit and possibly a Health Drink if still not in the green. Only if you're deep in the red and feeling heavy vibration from your controller should you consider an Ampoule.

Ammunition Supplies

There are three different ammo supply pickups in Silent Hill 2, normally holding the same amount of ammo that their respective firearms hold. The Bullet Adjust option can multiply this, however.

Handgun Bullets

Description: "Bullets for a handgun."

Each pack normally holds 10 bullets and is found in high frequency, so don't be afraid to use the Handgun a lot. Just don't go wasting it if not threatened. When low on ammo, consider switching to a melee weapon.

Shotgun Shells

Description: "Ammunition for a shotgun."

Not found as often as Handgun Bullets, these do become somewhat common past around halfway once you've had the Shotgun for a while. Each pack normally contains six shells, each of which packs a tremendous amount of power, especially at close range. Generally save this ammo for tougher enemies or packs of multiple enemies in the same room.

Rifle Shells

Description: "Ammunition for a hunting rifle."

Rifle Shells are somewhat rare and you won't begin to find them until quite late in the game after acquiring the Hunting Rifle. Normally each pack contains just four bullets as well, so you'll want to be careful with your consumption. Do consider saving them only for boss fights, especially since the Rifle isn't very effective against regular enemies due to its slow speed and handling.

Born from a Wish

Below are all the supplies in the sub scenario of Silent Hill 2. Refer to the chart and legend below for a general sense of how common and effective each item is, or more detailed descriptions below.

Supply Chart Health Drink First-Aid Kit Revolver Bullets
Availability 5 3 5
Health Restored 25% 50%
Power 3
Health Restored 25% 50% 100%

Availability:
1 - Scarce / 2 - Semi-Rare / 3 - Moderate / 4 - Common / 5 - Very Common

Health Restored:
25%-50%

Power:
1 - Very Low / 2 - Low / 3 - Okay / 4 - High / 5 - Very High

Health Drink

Description: "Restores energy by providing nourishment. Effects are fairly mild."

Health Drinks are also very common in Maria's scenario and are helpful to heal minor wounds. They will heal a quarter of your health so wait for a few hits to maximize their potential, or use a First-Aid Kit if more seriously injured.

First-Aid Kit

Description: "Restores energy by healing wounds. Effects are moderate."

Almost as common as Health Drinks, First-Aid Kits recover half of your health and are the most effective healing item available in Maria's scenario. If you feel the controller vibrating, representing Maria's beating heart, it's probably time to use a First-Aid Kit. Otherwise, defer to Health Drinks for smaller wounds.

Revolver Bullets

Description: "Bullets for a revolver."

The only ammo pickup in the scenario, a pack of Revolver Bullets contains 10 bullets. Don't be afraid to use them as you wish since enemies aren't much of a threat anyway and it's a short scenario with plenty of ammo.