Unlockables and Secrets
Once you complete the main scenario of Silent Hill 2, you will you begin to unlock various extra items and weapons. Some will be unlocked after that first completion, while others will require more playthroughs. Read on below for full details.
Additionally, this section covers other secrets and easter eggs such as notable film references.
For the Silent Hill 2 Remake (2024) unlockables please go to this page.
These are unlockables for the original Silent Hill 2. For the Silent Hill 2 Remake (2024) unlockables, please go to this page.
Contents
- New Game Plus
- Bullet Adjust
- Noise Effect
- Extra Riddle Level
- Extra Weapons
- Extra Items
- Clues of Other Endings
- Partially-Illegible Memos
- Jacob's Ladder References
- David Lynch Film References
- Street Names
New Game Plus
Bullet Adjust
Noise Effect
Extra Riddle Level
Extra Weapons
Just two extra weapons can be unlocked in Silent Hill 2, both only available in a New Game Plus. |
Hyper Spray |
James will cover his mouth when using the spray since it is a harmful substance and will even inflict self-damage over time. Additionally, James will have to stop and shake the can to refresh the spray every once in a while. There are four potential colour sprays of different characteristics, which will be unlocked depending on the ranking received in your previous run. Below are all the possible spray colours along with the required rankings for each one.
All Sprays: Will kill Creepers and also dispel Mary/Maria's moths in the final boss fight. All sprays will start to reduce in spray volume and range until James refreshes it by shaking the can. Purple Spray: Very difficult to obtain and ironically it's the second best spray, perhaps as a reward for those who are truly struggling. It freezes most regular enemies but uniquely knocks down Lying Figures without harming them or allowing a kick. It also immobilizes or slows most bosses while entirely killing the Flesh Lips. Lastly with the Yellow spray it shares the ability to make Mannequins fight each other, but uniquely makes both Pyramid Heads fight each other in the hotel battle. Refer to the Hyper Spray section of the 10-Star Ranking Guide for more information, including how to unlock it (find the brief Sub 2-Star Ranking Guide) since it's no simple feat to do so poorly but is a worthwhile item to obtain. White Spray: The most common Hyper Spray, requiring a fairly average or even poor ranking. The White spray will freeze most enemies for a brief period but will not harm them. Achieve a ranking between 2.0 and 7.9 stars to acquire this spray. Yellow Spray: Exact same as White spray but like the Purple spray it also makes Mannequins fight each other when in close proximity. I'm not joking, go ahead and try it. Receive a ranking of 8.0-9.9 stars to unlock. Green Spray: This is the best Hyper Spray colour available. Other sprays generally freeze enemies (with some exceptions) while this one kills all enemies and immediately ends boss fights, or advances to the next stage. To receive the Green spray you must achieve a perfect 10-star ranking. Read the 10-Star Ranking Guide for more details. |
Extra Items
Other than the two weapons, there are a total of five unlockable extra items in the original version of Silent Hill 2 and six in the Greatest Hits/Director's Cut version. These extras are only obtainable in a New Game Plus.
White Chrism |
Book: "Lost Memories" |
Obsidian Goblet |
Book: "Crimson Ceremony" |
Dog Key |
Unlocked after receiving the Leave, Maria, and In Water endings, or just the Rebirth ending. In a New Game Plus with the required ending(s) in your file, the Dog Key can be found in the doghouse in the open yard just west of Jack's Inn. This secret key can be used to open the Observation Room on the third floor of the Nightmare Hotel, which will immediately end the game with the secret Dog ending. |
Blue Gem |
Greatest Hits/Director's Cut version only. Unlocked after completing both the main and sub scenarios with James and Maria. After doing so, the Blue Gem is found on the floor along the back wall of the rest stop washroom at the beginning of the game. The Blue Gem can be used at the following three locations in the main scenario, upon which the game will end with the UFO ending: |
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Clues of Other Endings
The memo will pertain to one of the other two main endings you haven't achieved, and upon achieving one of them, it will explain how to achieve the final of the three main endings. After receiving all three main endings, this memo will never appear again in the same save file. The memo basically tells you the requirements for the specific ending in an essay-type format, also mentioning what not to do. All three memos can be read below, and the exact requirements for each ending can be found in the Endings section. |
"The Road to Tomorrow"Note: Clue for the "Leave" ending. The first step to a healthy Also you have to maintain a You've got to get outside and |
"How to be a Happy Couple"Note: Clue for the "Maria" ending. Do you really love her? Whatever happens, don't give up. And if it comes to it, you must Be true to your heart and with |
"Choosing Death"Note: Clue for the "In Water" ending. When life is filled with nothing After I made my decision, it I did stupid, dangerous things. |
Partially-Illegible Memos
Throughout the game you may run into a few various memos that are partially illegible, blocking out full, multiple or partial words. Around the release of the game I remember hearing various rumours on how to unlock the full texts, such as completing all endings or difficulties, however this is not true and they are unreadable in all versions. That said, the full memos have been found in the PC version's code, as the words are indeed there behind the blocks. So they likely were intended to be unlocked somehow but perhaps this was forgotten in late development. But because of the PC version's code we are able to fill in all the gaps to uncover the full content of each of them. To read these fully-legible memos, refer to the Memos section where they are listed alongside the originals. |
Jacob's Ladder References
Jacob's Ladder is a 1990 film directed by Adrian Lyne. Team Silent revealed that this film had a strong influence on the development of the Silent Hill franchise, contributing to its atmosphere along with general environmental and enemy design, among other things. Team Silent have certainly acknowledged this with the first easter egg below, but there are many other aspects that can be traced as homage to Jacob's Ladder. I strongly recommend for any fan of Silent Hill 2 to watch this film. Not only will you easily be able to identify the references, it's actually a brilliant horror film with loads of atmosphere. I highly suggest just diving head first into the film before reading anything below as to not spoil your experience. Trust me, it's a fantastic film and you're essentially guaranteed to enjoy it if you like this game. Once you've viewed the film, read on below. |
Lyne House Key |
This is the key obtained from the old coin puzzle desk in room 105 of Blue Creek Apartments. It is very clearly named after the director of Jacob's Ladder, Adrian Lyne. The "Dear Tim" memo on the door to room 209, the door the Lyne House Key unlocks, may be another reference to the film, specifically its star Tim Robbins who plays Jacob Singer. |
Locked Horizontal Gate |
Outside the back of Blue Creek Apartments after the Pyramid Head boss fight, you'll find a stairway in the wall near the entrance of the park that has a locked horizontal gate above it that cannot be open, much like the scene in Jacob's Ladder where Jacob encounters a mesh covering over a stairway in the subway. The stairway area in the game looks much like that of a subway as well, possibly hinting at the scene even further. |
Normal to Nightmare Hospital Transition |
After the Flesh Lips boss fight, James witnesses a transformation and is transferred to the outside Garden. The cutscene plays out as if James is wheeled out on a gurney as we see the visuals of metal grating up on the roof with the sounds of wheels moving, together with Mary's whispering voice. While this is perhaps a subtle reference to Mary's hospitalization, it is clearly a reference to the insane asylum scene in Jacob's Ladder where Jacob is wheeled on a gurney in a very similar fashion. In the film, Jacob eyes the metal grating above him, seeing insane mental patients walking and sitting above. |
Monster Framing |
During the game we come across several different forms of monsters in cage-like framing, notably inside Pyramid Head's Labyrinth lair as well as the Misty day painting, the Flesh Lip creatures, and most importantly the final boss of the game, Mary/Maria. This cage framing, particular for Mary/Maria, appears to be a reference to Jacob's Ladder. In the Vietnam scene where Jacob is lifted up to the helicopter, he lies in a similar-looking stretcher and appears as helpless as Mary/Maria does before the very final blow delivered by James. |
Head Twitching |
The twitching heads of the Lying Figure and the Mary/Maria boss, as well as other game concept videos including Fukuro, were derived from the twitching heads in Jacob's Ladder. In the film we witness a man at the door with his head twitching in this fashion as well as a man without legs during the insane asylum scene with Jacob on the gurney. |
Maria |
The whole concept of Maria is derived from Jezzie's character in Jacob's Ladder. In the film, Jezzie is manifestation entirely from Jacob's mind, perhaps even someone he worked with at the post office before Vietnam. Similarly to Maria and Mary, Jezzie she serves as a wilder, more attractive, sexual, and exciting woman than Jacob's ex-wife Sarah. Silent Hill 2 takes this one step further by making Mary and Maria near identical in general appearance, however. |
James' Jacket |
Even James' jacket strongly resembles the mail jacket Jacob wears in the film. Instead of green, Jacob's jacket is blue, but otherwise carries a similar look, further with chest and shoulder patches. Perhaps James' jacket and green colour (and the American flag patch) is further derived from the military jacket worn by Jacob earlier in the film. |
David Lynch Film References
David Lynch is a popular American film director mostly known for psychological thrillers with elements such as surrealism and dreamlike atmospheres, much like Silent Hill. Team Silent have revealed David Lynch's work to be a major inspiration for the Silent Hill series and several subtle references to his films and concepts can be found in the games. One interesting catch is that the portrait of the former director of Brookhaven Hospital, found in the Historical Society, bears a striking resemblance to a younger David Lynch, especially his very unique hair style. Perhaps this portrait is an effort to acknowledge his importance on the development of the series, but it's not the only one. In addition to the film below, David Lynch's TV series Twin Peaks is a known inspirational work of Silent Hill and similar themes can be found in all the games. |
Street Names
by Andrew Haffenden aka Conquerer (Silent Hill 2 FAQ/Walkthrough) |