Walkthrough

Old Silent Hill

"What's that? Huh? Radio? What's going on with that radio?"

Cafe 5 to 2: Meeting a New Friend

Harry soon awakens inside a cafe, greeted by a police officer named Cybil Bennett from the next town over. So that was a nightmare... but it seems something has still gone awfully wrong in this town according to Cybil.

Before stepping out for backup, Cybil gives you her 1 Handgun. On the nearby counter you'll also find a Health Drink, 2 Flashlight and Residential Area Map next to a notepad which is the first Save Point. At the other end there's another Health Drink and a 3 Kitchen Knife as your first melee weapon.

There's a red radio on the nearby table but Harry is convinced it's broken. Once you try to leave it'll emit static and Harry will say one of his more memorable quotes. While checking the radio, an Air Screamer suddenly crashes through the window to say hello.

Quickly equip the Handgun from your inventory to blast it down and the static will fade away. Grab the 4 Pocket Radio since it may be helpful after all. Now it's time to leave the cafe.

Note on Radio and Flashlight:
As already demonstrated, the Radio will emit static when monsters are nearby, louder as they become closer. Feel free to turn it off in your inventory if you wish to be more discreet since monsters can also hear it, but it's an effective tool to alert you to any enemy presence. The Flashlight is also a valuable tool to help you see in immense darkness. Toggle it on and off with Circle if you wish to sneak by enemies more discreetly, but be warned the darkness in many areas can make it hard to see anything at all without it.

Next Fear Weapon: Hyper Blaster

After witnessing the UFO ending and playing another Next Fear, the E1 Hyper Blaster will be found in your inventory. Requiring no ammo to use, its power depends on your ranking in your previous playthrough. Read more about it in the Unlockables and Secrets section.

Bachman Road

Outside, Harry thinks it's worth checking that alley again... or will it be the first time? He marks it on the map to your northwest.

Find the nearby bench by the now broken window for two packs of Handgun Bullets. If you do venture south you can also find a Health Drink by the door to Queen Burger on the east side. But let's continue north for now, and perhaps it's worth checking out the Convenience Store at the northeast corner of Bachman and Finney.

Near the entrance, ignore or handle the Air Screamer on the trash bin and enter the store through the open door.

Convenience Store

In here you'll find three Health Drinks in the aisles (one near the door and the other two in the middle). There's also a First Aid Kit on the back right shelf by the counter and a Save Point on the counter itself. Leave when done.

Next Fear Item: Channeling Stone

After completing the game with a Good+ ending and starting a Next Fear, the E2 Channeling Stone can be found on the front counter. Use it at five specific locations throughout the game to receive the UFO ending. Refer to the Endings or Unlockables and Secrets sections for more information.

Back to the Alley

All right, now let's head to the alley. Continue west on Finney past any Air Screamers and duck into the alley marked on your map. You may encounter another Air Screamer and certainly multiple Groaners (dogs) farther in, so advise caution. Head through the left gate at the end.

Head past another Groaner and through the next gate. Take the two packs of Handgun Bullets and find the 5 Steel Pipe and 6 A Note "To School" just around the corner. This looks like it was ripped out of Cheryl's sketchbook which sits right beside it. Harry marks Midwich Elementary on his map, which is your next destination. Return to Finney Street, and be wary of a jumping Groaner when returning to the main alley.

Levin Street: Figuring Out a Way to the School

Seeing if you can reach Midwich, the road is destroyed at west Finney, so head south down Levin Street. If you stay on the right (west) sidewalk you'll reach one or two Groaners by a doghouse. Harry doesn't find anything inside it, but interestingly the nearby house door is locked, meaning we may be coming back here later.

Continue south to Matheson, where you'll find some scattered papers and 7 A Note "Doghouse" where the road is destroyed to the west, preventing further access. The note reads "Doghouse" and "Levin St". But we just checked it... Maybe we need a closer look. Levin is destroyed farther south and there appears to be no other route to the school anyway.

Head back to the doghouse on Levin and check it again for Harry to kneel and discover the 8 House Key taped to the inner roof. Take it and enter the nearby house up the steps with the House Key.

Levin Street House

Take the First Aid Kit on the stand by the door. In the dining room is a Save Point and two packs of Handgun Bullets on the cabinet and table, plus a Health Drink on the kitchen counter.

Next Fear Weapon: Katana

After completing the game with both a Good and Bad ending (+ or standard, doesn't matter), the side room near the entrance of this house will be unlocked in your Next Fear, featuring a E3 Katana inside. Until then, this room will remain locked.

The back door is secured by three locks, but the map beside it reads, "Keys for Eclipse" and shows three different markings which must be the key locations. No, we're not looking for the keys to a Mitsubishi Eclipse. With Harry copying the locations on his map, leave the house to start your scout, knowing the backyard exit may allow passage to the school.

Finding the Keys for Eclipse

Make your way north and then east down Finney Street towards the markings. The alley behind the cafe is closest so let's head there first.

Find the wide gate on the west side not too far down and ignore the "Off Limits" sign as you step through it. In the small basketball court, take the 9 Key of "Woodman" beside the bloody dog head. Interesting way to play basketball. Also grab the Health Drink on the garbage bin to the left and leave the court.

Now make you way back north, and at the east end of Finney you'll find a police car nearly tipping off the broken bridge. Watch out for the Air Screamer and grab the Handgun Bullets by the cop car, then check the open trunk for the 10 Key of "Lion".

Turn around and take a left down Ellroy, passing an Air Screamer or two, and stay on the right side as you pass Matheson. You'll soon see a fallen tree that allows you to reach a small area with the 11 Key of "Scarecrow" in a bloody mailbox. What is this, The Wizard of Oz? Also grab the Health Drink on the porch just ahead.

With all three keys, return to the house on Levin Street. Matheson will take you straight there for the quickest route. On the way you can find two alleys on the south side of Matheson with some items. The first before Bachman contains an Air Screamer guarding two boxes of Handgun Bullets and the second before Levin has a few Groaners guarding a First Aid Kit.

Inside the Levin Street house, check the back door to use the Key of "Lion", Key of "Woodman" and Key of "Scarecrow". Exit to the backyard.

Making Your Way to Midwich in the Dark

Outside, daytime quickly fades into darkness, but luckily Harry has the Flashlight from the cafe. So those really were the "Keys for Eclipse" after all...

Take the two Health Drinks on the white lawn table and exit through the wooden gate. If you follow this alley north and then head to the northwest end of Midwich Street, you can find Handgun Bullets and a Health Drink amongst some rubble.

From the backyard gate in the alley, head south and across Bloch Street to the next alley, where you'll find a Health Drink on a garbage bin on the left side. Farther south are more Handgun Bullets by more bins on the right side, while two Groaners are at the end and an Air Screamer may fly in.

With the school almost in reach, head west and then south on Midwich Street. Hearing static near the entrance, continue south past the walkway to find a school bus patrolled by two Groaners. Enter the bus through the open door on the right side.

In the bus you'll find two Health Drinks and a Save Point on the seats. Exit the bus and return to the school entrance pathway, where you'll meet two Groaners by the entrance doors and possibly another Air Screamer. Proceed inside through either door.

00. Arrival 02. Midwich Elementary School