|III : The Empress
The suffering of a young girl who is unable to die as a result of
being impregnated with God
Alessa attempts to release Heather from the suffering that God would surely
cause her. Ever since she was born, the original Alessa had unique abilities.
The direct cause of her undying state is the seed of God that was implanted
within her by means of a ritual that Dahlia conducted in order to bring about
God's descent. Heather, who is Alessa's reincarnation, is finally drawn to the
town of Silent Hill when her body has matured enough for her to take on the role
of the mother.
It becomes clear that Claudia and
the original Alessa were childhood friends.
Heather regains Alessa's
memories, but the will that dictates her actions still differs from
|In order to escape from her
suffering, she attempts to return to a single body
order to understand Alessa's situation, it is necessary to look
back at what happened in Silent Hill seventeen years ago.
Alessa, who received extensive burns as a result of the ritual that
brought about the descent of God, finds her other self in order
to escape from her eternal suffering and, because of God's
revival, attempts to
destroy herself. However, Dahlia uses Harry to prevent her from
carrying out her plans.
power grew to the extent that it exceeded Dahlia's control. For
that reason, Dahlia uses Harry.
The church that materializes as a guide
for Heather = Alessa as a young girl
In the church that is the final stage of the game, a young girl's
crying voice and footsteps materialize, as well as a map that is reminiscent of
childlike scribbling. Although these phenomena act as a guide for Heather, the
simplistically drawn map and forlorn sobbing are not there to lead her-- rather,
the explanation comes to light if one imagines that Alessa's thoughts from her
childhood linger in the church. It may be that the younger version of Alessa who
was teased and called "witch" is wandering aimlessly about the church.
While the Alessa that appears at the amusement park is an entirely
different person, if it's the younger version of Alessa from before she
encountered the fire then there is no need to destroy "herself" who is suffering
from the pain. In this way, one can imagine that Alessa's purpose and the form
that she takes differs greatly depending on the place.
Footprints walk along the corridor
accompanied by the sound of sobbing. They are most likely not showing
Heather the way, but simply wandering aimlessly about the church.
A map that is drawn with a childlike
simplicity. Alessa, whose mother was Dahlia, must have visited this
|To end her perpetual
suffering, Alessa's obsession materializes
At the merry-go-round in the amusement park, the
"memory of Alessa (Alessa's obsession)" appears. In accordance with
her name, she is not Alessa herself but her profoundly dark emotion
that clings to this place. Her intention is to escape from the pain
in which she was perpetually made to live by destroying herself. And
so, for that reason she acts out of a sense of kindness in that she
wants to spare Heather from that same suffering.
In the first game, Alessa's aspirations were never realized and her
obsession adhered to this place for a period of seventeen years.
The event that occurs
in the hospital's storeroom in which Heather's
reflection in the mirror freezes in place is an omen
embodying Alessa's obsession.
The object of
Alessa's obsession was only for herself to cease to
exist. It is a sentiment that is rooted in benevolence.
The fact that she
comes to attack many times over with different weapons
indicates the depth of her suffering.
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