Noise and camerawork
that represent mental distortion and blur
While on one hand elements such as mist and darkness
are plainly visible,
when these elements are presented production design is included even
in the
technical effects. For example, the noise that produces a sense of
reality
and atmosphere expresses the grittiness of the psychological aspect
involved
and heightens the intensity in accordance with the progression of
the story.
Additionally, if one pays attention to the camerawork, one might
notice that
the way it shifts to the protagonist's point of view at times
expresses a
sense of confusion and anxiety.
In the
first game, from the outset the camera position moves freely
and draws in the player. |
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Noise
The
purpose of this effect is to eliminate any "CGishness," but it also
manages to disturb the player's psyche.
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