|Noise and camerawork
that represent mental distortion and blur
While on one hand elements such as mist and darkness
are plainly visible,
when these elements are presented production design is included even
technical effects. For example, the noise that produces a sense of
and atmosphere expresses the grittiness of the psychological aspect
and heightens the intensity in accordance with the progression of
Additionally, if one pays attention to the camerawork, one might
the way it shifts to the protagonist's point of view at times
sense of confusion and anxiety.
first game, from the outset the camera position moves freely
and draws in the player.
purpose of this effect is to eliminate any "CGishness," but it also
manages to disturb the player's psyche.